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shader: support scalar byte sign extension
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@@ -53,6 +53,7 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
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{0x14u, Opcode::S_FF1_I32_B64},
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{0x15u, Opcode::S_FLBIT_I32_B32},
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{0x16u, Opcode::S_FLBIT_I32_B64},
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{0x19u, Opcode::S_SEXT_I32_I8},
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{0x1au, Opcode::S_SEXT_I32_I16},
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{0x1bu, Opcode::S_BITSET0_B32},
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{0x1cu, Opcode::S_BITSET0_B64},
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