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shader: support scalar byte sign extension
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@@ -503,6 +503,7 @@ std::string InstructionToString(const Instruction& inst) {
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OperandToString(inst.dst).c_str(),
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OperandToString(inst.src0).c_str()));
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case Opcode::S_ABS_I32:
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case Opcode::S_SEXT_I32_I8:
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case Opcode::S_SEXT_I32_I16:
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case Opcode::S_BREV_B32:
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case Opcode::S_BREV_B64:
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