Shader recompiler: accept V_NOT_B32 SDWA partial dst with any source; allow 64 buffers

The SDWA source extract and destination insert are applied independently in Translate.cpp, so a partial destination can combine with any source selector (PPSA10595 uses v_not_b32 v28.word0, v8.word1 with UNUSED_PRESERVE). The CFG test now covers that form instead of rejecting it.

Raise ShaderInfo::MaxBuffers from 32 to 64 for PPSA10595's compute shader 0x861b5c2f3b868f59; nothing else sizes or packs buffer indices to 32.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Hamza Shakir
2026-09-25 21:04:38 +05:00
parent 12d785db6a
commit 9e74df7dc0
3 changed files with 10 additions and 6 deletions
+1 -1
View File
@@ -435,7 +435,7 @@ struct BindingLayout {
};
struct ShaderInfo {
static constexpr uint32_t MaxBuffers = 32;
static constexpr uint32_t MaxBuffers = 64;
static constexpr uint32_t MaxImages = 64;
static constexpr uint32_t MaxSamplers = 32;
static constexpr uint32_t MaxSampledPairs = 64;