mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
controller: simplify input facade API
This commit is contained in:
@@ -209,7 +209,7 @@ void RefreshVisibility() {
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}
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const bool was_controller = std::exchange(g_controller_captured, capture_controller);
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if (capture_controller || was_controller) {
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Controller::ControllerResetInputState();
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Controller::ResetInputState();
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}
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g_active = visible;
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@@ -404,7 +404,7 @@ void ShutdownImeInput() {
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g_input_lifecycle_active = false;
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g_active = false;
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if (std::exchange(g_controller_captured, false)) {
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Controller::ControllerResetInputState();
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Controller::ResetInputState();
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}
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g_visibility_event.store(static_cast<Uint32>(-1), std::memory_order_release);
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}
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@@ -194,18 +194,18 @@ const InputMap& GetInputMap() {
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void SetButton(uint32_t button, bool down) {
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if (button == Controller::PAD_BUTTON_L2) {
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Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID,
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Controller::Axis::TriggerLeft, down ? 255 : 0);
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Controller::SetAxis(Controller::HOST_INPUT_CONTROLLER_ID, Controller::Axis::TriggerLeft,
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down ? 255 : 0);
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} else if (button == Controller::PAD_BUTTON_R2) {
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Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID,
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Controller::Axis::TriggerRight, down ? 255 : 0);
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Controller::SetAxis(Controller::HOST_INPUT_CONTROLLER_ID, Controller::Axis::TriggerRight,
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down ? 255 : 0);
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} else if (button != 0) {
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Controller::ControllerButton(Controller::HOST_INPUT_CONTROLLER_ID, button, down);
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Controller::SetButton(Controller::HOST_INPUT_CONTROLLER_ID, button, down);
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}
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}
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void SetTouchPad(float x, bool down) {
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Controller::ControllerTouchPad(Controller::HOST_INPUT_CONTROLLER_ID, 0, down, x, 0.5f);
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Controller::SetTouchPad(Controller::HOST_INPUT_CONTROLLER_ID, 0, down, x, 0.5f);
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}
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uint32_t DefaultKeyboardButton(int key_code) {
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@@ -242,7 +242,7 @@ void SetStickAxis(Controller::Axis axis, bool negative, bool positive) {
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} else if (positive && !negative) {
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value = 255;
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}
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Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID, axis, value);
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Controller::SetAxis(Controller::HOST_INPUT_CONTROLLER_ID, axis, value);
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}
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void SetControl(std::size_t control, bool down) {
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@@ -326,15 +326,15 @@ void MouseToJoystick(int delta_x, int delta_y) {
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const auto map_axis = [scale](int delta) {
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return std::clamp(128 + static_cast<int>(std::lround(delta * scale)), 0, 255);
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};
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Controller::ControllerRightStick(Controller::HOST_INPUT_CONTROLLER_ID, map_axis(delta_x),
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map_axis(delta_y));
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Controller::SetRightStick(Controller::HOST_INPUT_CONTROLLER_ID, map_axis(delta_x),
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map_axis(delta_y));
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}
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void CenterMouseStick() {
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if (!g_mouse.output) {
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return;
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}
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Controller::ControllerRightStick(Controller::HOST_INPUT_CONTROLLER_ID, 128, 128);
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Controller::SetRightStick(Controller::HOST_INPUT_CONTROLLER_ID, 128, 128);
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g_mouse.output = false;
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}
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@@ -351,26 +351,26 @@ static void GameEventController([[maybe_unused]] const EventController& f) {
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auto* pad = SDL_GameControllerOpen(f.id);
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EXIT_NOT_IMPLEMENTED(pad == nullptr);
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int id = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(pad));
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Controller::ControllerConnect(id);
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Controller::Connect(id);
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}
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if (f.removed) {
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Controller::ControllerDisconnect(f.id);
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Controller::Disconnect(f.id);
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SDL_GameControllerClose(SDL_GameControllerFromInstanceID(f.id));
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}
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if (f.down || f.up) {
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const auto button = ControllerButtonToPadButton(f.button);
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if (button != 0) {
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Controller::ControllerButton(f.id, button, f.down);
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Controller::SetButton(f.id, button, f.down);
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}
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}
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if (f.axis) {
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const auto axis = ControllerAxisFromSdl(f.axis_id);
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if (axis != Controller::Axis::AxisMax) {
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Controller::ControllerAxis(f.id, axis,
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ControllerAxisValueFromSdl(f.axis_id, f.axis_value));
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Controller::SetAxis(f.id, axis,
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ControllerAxisValueFromSdl(f.axis_id, f.axis_value));
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}
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}
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}
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@@ -708,9 +708,9 @@ void WindowContext::ProcessEvent(double time_s) {
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case SDL_CONTROLLERTOUCHPADMOTION:
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case SDL_CONTROLLERTOUCHPADUP:
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if (event->ctouchpad.touchpad == 0) {
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Controller::ControllerTouchPad(event->ctouchpad.which, event->ctouchpad.finger,
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event->ctouchpad.type != SDL_CONTROLLERTOUCHPADUP,
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event->ctouchpad.x, event->ctouchpad.y);
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Controller::SetTouchPad(event->ctouchpad.which, event->ctouchpad.finger,
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event->ctouchpad.type != SDL_CONTROLLERTOUCHPADUP,
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event->ctouchpad.x, event->ctouchpad.y);
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}
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break;
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+7
-29
@@ -515,44 +515,31 @@ int GameController::ReadStates(ControllerState* states, int states_num, bool* fl
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return ret_num;
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}
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void ControllerConnect(int id) {
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EXIT_IF(g_controller == nullptr);
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void Connect(int id) {
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g_controller->Connect(id);
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}
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void ControllerDisconnect(int id) {
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EXIT_IF(g_controller == nullptr);
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void Disconnect(int id) {
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g_controller->Disconnect(id);
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}
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void ControllerButton(int id, uint32_t button, bool down) {
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EXIT_IF(g_controller == nullptr);
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void SetButton(int id, uint32_t button, bool down) {
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g_controller->Button(id, button, down);
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}
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void ControllerAxis(int id, Axis axis, int value) {
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EXIT_IF(g_controller == nullptr);
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void SetAxis(int id, Axis axis, int value) {
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g_controller->Axis(id, axis, value);
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}
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void ControllerRightStick(int id, int x, int y) {
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EXIT_IF(g_controller == nullptr);
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void SetRightStick(int id, int x, int y) {
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g_controller->RightStick(id, x, y);
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}
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void ControllerTouchPad(int id, int finger, bool down, float x, float y) {
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EXIT_IF(g_controller == nullptr);
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void SetTouchPad(int id, int finger, bool down, float x, float y) {
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g_controller->TouchPad(id, finger, down, x, y);
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}
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void ControllerResetInputState() {
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EXIT_IF(g_controller == nullptr);
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void ResetInputState() {
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g_controller->ResetInputState();
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}
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@@ -647,8 +634,6 @@ int KYTY_SYSV_ABI PadResetOrientation(int handle) {
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int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformation* info) {
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PRINT_NAME();
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EXIT_IF(g_controller == nullptr);
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int connected_count = 0;
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bool connected = false;
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@@ -686,8 +671,6 @@ int KYTY_SYSV_ABI PadReadState(int handle, PadData* data) {
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return PAD_ERROR_INVALID_ARG;
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}
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EXIT_IF(g_controller == nullptr);
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int connected_count = 0;
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bool connected = false;
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ControllerState state;
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@@ -712,8 +695,6 @@ int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) {
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std::memset(data, 0, sizeof(PadData) * static_cast<size_t>(num));
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EXIT_IF(g_controller == nullptr);
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int connected_count = 0;
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bool connected = false;
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ControllerState states[64] = {};
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@@ -748,7 +729,6 @@ int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) {
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"\t small_motor = %d\n",
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static_cast<int>(param->large_motor), static_cast<int>(param->small_motor));
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EXIT_IF(g_controller == nullptr);
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g_controller->SetVibration(param->large_motor, param->small_motor);
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return OK;
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@@ -774,7 +754,6 @@ int KYTY_SYSV_ABI PadSetLightBar(int handle, const PadLightBarParam* param) {
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return PAD_ERROR_INVALID_ARG;
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}
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EXIT_IF(g_controller == nullptr);
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g_controller->SetLightBar(param->r, param->g, param->b);
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return OK;
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@@ -790,7 +769,6 @@ int KYTY_SYSV_ABI PadSetTriggerEffect(int handle, const PadTriggerEffectParam* p
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return PAD_ERROR_INVALID_ARG;
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}
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EXIT_IF(g_controller == nullptr);
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return g_controller->SetTriggerEffect(*param) ? OK : PAD_ERROR_INVALID_ARG;
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}
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@@ -61,13 +61,13 @@ inline int controller_get_axis(int min, int max, int value) {
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return v;
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}
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void ControllerConnect(int id);
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void ControllerDisconnect(int id);
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void ControllerButton(int id, uint32_t button, bool down);
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void ControllerAxis(int id, Axis axis, int value);
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void ControllerRightStick(int id, int x, int y);
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void ControllerTouchPad(int id, int finger, bool down, float x, float y);
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void ControllerResetInputState();
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void Connect(int id);
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void Disconnect(int id);
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void SetButton(int id, uint32_t button, bool down);
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void SetAxis(int id, Axis axis, int value);
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void SetRightStick(int id, int x, int y);
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void SetTouchPad(int id, int finger, bool down, float x, float y);
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void ResetInputState();
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int KYTY_SYSV_ABI PadInit();
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int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param);
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