controller: simplify input facade API

This commit is contained in:
nmzik
2026-09-02 01:14:02 +04:00
parent e9425e101d
commit a06a005124
5 changed files with 34 additions and 56 deletions
+2 -2
View File
@@ -209,7 +209,7 @@ void RefreshVisibility() {
}
const bool was_controller = std::exchange(g_controller_captured, capture_controller);
if (capture_controller || was_controller) {
Controller::ControllerResetInputState();
Controller::ResetInputState();
}
g_active = visible;
@@ -404,7 +404,7 @@ void ShutdownImeInput() {
g_input_lifecycle_active = false;
g_active = false;
if (std::exchange(g_controller_captured, false)) {
Controller::ControllerResetInputState();
Controller::ResetInputState();
}
g_visibility_event.store(static_cast<Uint32>(-1), std::memory_order_release);
}
+10 -10
View File
@@ -194,18 +194,18 @@ const InputMap& GetInputMap() {
void SetButton(uint32_t button, bool down) {
if (button == Controller::PAD_BUTTON_L2) {
Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID,
Controller::Axis::TriggerLeft, down ? 255 : 0);
Controller::SetAxis(Controller::HOST_INPUT_CONTROLLER_ID, Controller::Axis::TriggerLeft,
down ? 255 : 0);
} else if (button == Controller::PAD_BUTTON_R2) {
Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID,
Controller::Axis::TriggerRight, down ? 255 : 0);
Controller::SetAxis(Controller::HOST_INPUT_CONTROLLER_ID, Controller::Axis::TriggerRight,
down ? 255 : 0);
} else if (button != 0) {
Controller::ControllerButton(Controller::HOST_INPUT_CONTROLLER_ID, button, down);
Controller::SetButton(Controller::HOST_INPUT_CONTROLLER_ID, button, down);
}
}
void SetTouchPad(float x, bool down) {
Controller::ControllerTouchPad(Controller::HOST_INPUT_CONTROLLER_ID, 0, down, x, 0.5f);
Controller::SetTouchPad(Controller::HOST_INPUT_CONTROLLER_ID, 0, down, x, 0.5f);
}
uint32_t DefaultKeyboardButton(int key_code) {
@@ -242,7 +242,7 @@ void SetStickAxis(Controller::Axis axis, bool negative, bool positive) {
} else if (positive && !negative) {
value = 255;
}
Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID, axis, value);
Controller::SetAxis(Controller::HOST_INPUT_CONTROLLER_ID, axis, value);
}
void SetControl(std::size_t control, bool down) {
@@ -326,15 +326,15 @@ void MouseToJoystick(int delta_x, int delta_y) {
const auto map_axis = [scale](int delta) {
return std::clamp(128 + static_cast<int>(std::lround(delta * scale)), 0, 255);
};
Controller::ControllerRightStick(Controller::HOST_INPUT_CONTROLLER_ID, map_axis(delta_x),
map_axis(delta_y));
Controller::SetRightStick(Controller::HOST_INPUT_CONTROLLER_ID, map_axis(delta_x),
map_axis(delta_y));
}
void CenterMouseStick() {
if (!g_mouse.output) {
return;
}
Controller::ControllerRightStick(Controller::HOST_INPUT_CONTROLLER_ID, 128, 128);
Controller::SetRightStick(Controller::HOST_INPUT_CONTROLLER_ID, 128, 128);
g_mouse.output = false;
}
+8 -8
View File
@@ -351,26 +351,26 @@ static void GameEventController([[maybe_unused]] const EventController& f) {
auto* pad = SDL_GameControllerOpen(f.id);
EXIT_NOT_IMPLEMENTED(pad == nullptr);
int id = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(pad));
Controller::ControllerConnect(id);
Controller::Connect(id);
}
if (f.removed) {
Controller::ControllerDisconnect(f.id);
Controller::Disconnect(f.id);
SDL_GameControllerClose(SDL_GameControllerFromInstanceID(f.id));
}
if (f.down || f.up) {
const auto button = ControllerButtonToPadButton(f.button);
if (button != 0) {
Controller::ControllerButton(f.id, button, f.down);
Controller::SetButton(f.id, button, f.down);
}
}
if (f.axis) {
const auto axis = ControllerAxisFromSdl(f.axis_id);
if (axis != Controller::Axis::AxisMax) {
Controller::ControllerAxis(f.id, axis,
ControllerAxisValueFromSdl(f.axis_id, f.axis_value));
Controller::SetAxis(f.id, axis,
ControllerAxisValueFromSdl(f.axis_id, f.axis_value));
}
}
}
@@ -708,9 +708,9 @@ void WindowContext::ProcessEvent(double time_s) {
case SDL_CONTROLLERTOUCHPADMOTION:
case SDL_CONTROLLERTOUCHPADUP:
if (event->ctouchpad.touchpad == 0) {
Controller::ControllerTouchPad(event->ctouchpad.which, event->ctouchpad.finger,
event->ctouchpad.type != SDL_CONTROLLERTOUCHPADUP,
event->ctouchpad.x, event->ctouchpad.y);
Controller::SetTouchPad(event->ctouchpad.which, event->ctouchpad.finger,
event->ctouchpad.type != SDL_CONTROLLERTOUCHPADUP,
event->ctouchpad.x, event->ctouchpad.y);
}
break;