refactor renderer

This commit is contained in:
nmzik
2026-07-27 02:24:50 +02:00
parent a720b28b7f
commit a20cf5d298
112 changed files with 18269 additions and 18368 deletions
@@ -13,12 +13,10 @@
#include "graphics/host_gpu/objects/textureCommon.h"
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/descriptorCache.h"
#include "graphics/host_gpu/renderer/framebufferCache.h"
#include "graphics/host_gpu/renderer/imageView.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/transfer.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/presentation/displayBuffer.h"
#include <algorithm>
#include <atomic>
@@ -88,7 +86,8 @@ static bool UsesStencilOpValue(uint8_t fail, uint8_t pass, uint8_t depth_fail) {
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandBuffer& buffer, RenderDepthInfo& r) {
void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandBuffer& buffer,
RenderDepthInfo& r) {
KYTY_PROFILER_FUNCTION();
(void)submit_id;
const auto& hw = buffer.GetRegisters();
@@ -282,18 +281,9 @@ void ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandBuffer& buffer, R
r.stencil_buffer_vaddr = has_stencil ? z.stencil_read_base_addr : 0;
r.htile_buffer_size = has_htile ? htile_backing_size : 0;
r.htile_buffer_vaddr = has_htile ? z.htile_data_base_addr : 0;
auto& cache = GetRenderContext().GetTextureCache();
if (has_htile) {
cache.RegisterMeta(r.htile_buffer_vaddr, r.htile_buffer_size, view.image_layers);
}
if (has_htile && rc.depth_clear_enable && !cache.ClearMeta(z.htile_data_base_addr)) {
DepthFatal("failed to acquire HTile metadata for a depth clear");
}
const bool meta_clear =
has_htile && cache.IsMetaCleared(z.htile_data_base_addr, z.depth_view.slice_start);
r.depth_clear_enable = rc.depth_clear_enable;
r.depth_meta_clear_enable = meta_clear;
r.depth_load_clear_enable = r.depth_clear_enable || r.depth_meta_clear_enable;
r.depth_meta_clear_enable = false;
r.depth_load_clear_enable = r.depth_clear_enable;
r.depth_clear_value = hw.GetDepthClearValue();
r.depth_test_enable = dc.z_enable;
r.depth_write_enable = dc.z_write_enable && !z.depth_view.depth_write_disable;
@@ -343,55 +333,94 @@ void ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandBuffer& buffer, R
r.vaddr[1] = r.stencil_buffer_vaddr;
r.size[1] = r.stencil_buffer_size;
}
DepthTargetInfo info {};
info.address = r.depth_buffer_vaddr;
info.size = r.depth_buffer_size;
info.stencil_address = r.stencil_buffer_vaddr;
info.stencil_size = r.stencil_buffer_size;
info.htile_address = r.htile_buffer_vaddr;
info.htile_size = r.htile_buffer_size;
info.format = r.format;
info.guest_format = guest_format;
info.width = width;
info.height = height;
info.pitch = pitch;
info.bytes_per_element = bytes;
info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
info.layers = view.image_layers;
info.samples = samples;
info.depth_load_clear = r.depth_load_clear_enable;
info.depth_access = depth_active;
info.stencil_load_clear = rc.stencil_clear_enable;
info.stencil_access =
r.stencil_clear_enable ||
(r.stencil_test_enable &&
(stencil_face_accesses_attachment(r.stencil_static_front, r.stencil_dynamic_front) ||
stencil_face_accesses_attachment(r.stencil_static_back, r.stencil_dynamic_back)));
info.stencil_htile_compressed =
TextureCache::ImageDesc desc {};
desc.type = TextureCache::BindingType::DepthTarget;
desc.info.data = {r.depth_buffer_vaddr, r.depth_buffer_size};
desc.info.stencil = {r.stencil_buffer_vaddr, r.stencil_buffer_size};
desc.info.pixel_format = r.format;
desc.info.guest_format = guest_format;
desc.info.type = Prospero::ImageType::kColor2D;
desc.info.extent = {width, height, 1};
desc.info.resources = {1, view.image_layers};
desc.info.pitch = pitch;
desc.info.bytes_per_block = bytes;
desc.info.samples = samples;
desc.info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
desc.info.mip_layout[0] = {0, r.depth_buffer_size, pitch, height};
desc.info.metadata.range = {r.htile_buffer_vaddr, r.htile_buffer_size};
desc.info.metadata.kind = has_htile ? ImageMetadataKind::Htile : ImageMetadataKind::None;
desc.info.metadata.stencil_compressed =
has_stencil && has_htile && !z.stencil_info.tile_stencil_disable;
r.vulkan_buffer = &cache.FindDepthTarget(buffer, info);
r.vulkan_view =
cache.GetDepthTargetAttachmentView(*r.vulkan_buffer, view.base_layer, view.layer_count);
if (r.vulkan_buffer->initial_depth_clear_pending) {
r.depth_load_clear_enable = true;
r.depth_clear_value = 0.0f;
}
if (r.vulkan_buffer->initial_stencil_clear_pending) {
r.stencil_clear_enable = true;
r.stencil_clear_value = 0;
}
if (meta_clear && !cache.TouchMeta(z.htile_data_base_addr, z.depth_view.slice_start, false)) {
DepthFatal("failed to consume HTile clear state");
}
desc.view_info.format = r.format;
desc.view_info.type =
view.layer_count == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
desc.view_info.aspect = ImageViewOps::DepthAspectMask(r.format);
desc.view_info.base_level = 0;
desc.view_info.level_count = 1;
desc.view_info.base_layer = view.base_layer;
desc.view_info.layer_count = view.layer_count;
desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
r.desc = std::move(desc);
auto& cache = m_context.GetTextureCache();
r.image_id = cache.FindImage(r.desc);
r.image_view = nullptr;
BindRenderTarget(r.image_id);
}
void MarkRenderTargetGpuWritten(const RenderDepthInfo& target) {
const bool with_depth =
target.format != vk::Format::eUndefined && target.vulkan_buffer != nullptr;
if (with_depth && !depth_attachment_read_only(target)) {
GetRenderContext().GetTextureCache().MarkGpuWritten(*target.vulkan_buffer);
vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
if (format == vk::Format::eUndefined) {
return {};
}
const auto available = ImageViewOps::DepthAspectMask(format);
vk::ImageAspectFlags writes {};
if ((available & vk::ImageAspectFlagBits::eDepth) &&
(depth_load_clear_enable || (depth_test_enable && depth_write_enable))) {
writes |= vk::ImageAspectFlagBits::eDepth;
}
if (!(available & vk::ImageAspectFlagBits::eStencil)) {
return writes;
}
const auto face_writes = [&](const PipelineStencilStaticState& state,
const PipelineStencilDynamicState& dynamic) {
if (dynamic.writeMask == 0) {
return false;
}
bool can_pass = state.compareOp != vk::CompareOp::eNever;
bool can_fail = state.compareOp != vk::CompareOp::eAlways;
if (dynamic.compareMask == 0) {
switch (state.compareOp) {
case vk::CompareOp::eEqual:
case vk::CompareOp::eLessOrEqual:
case vk::CompareOp::eGreaterOrEqual:
case vk::CompareOp::eAlways:
can_pass = true;
can_fail = false;
break;
case vk::CompareOp::eNever:
case vk::CompareOp::eLess:
case vk::CompareOp::eGreater:
case vk::CompareOp::eNotEqual:
can_pass = false;
can_fail = true;
break;
default: break;
}
}
const bool depth_pass = !depth_test_enable || depth_compare_op != vk::CompareOp::eNever;
const bool depth_fail = depth_test_enable && depth_compare_op != vk::CompareOp::eAlways;
return (can_fail && state.failOp != vk::StencilOp::eKeep) ||
(can_pass && depth_pass && state.passOp != vk::StencilOp::eKeep) ||
(can_pass && depth_fail && state.depthFailOp != vk::StencilOp::eKeep);
};
if (stencil_clear_enable ||
(stencil_test_enable &&
(face_writes(stencil_static_front, stencil_dynamic_front) ||
face_writes(stencil_static_back, stencil_dynamic_back)))) {
writes |= vk::ImageAspectFlagBits::eStencil;
}
return writes;
}
} // namespace Libs::Graphics