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refactor renderer
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@@ -103,6 +103,7 @@ struct ShaderPixelInputInfo {
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std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
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uint32_t mrt_output_mask = 0;
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uint32_t descriptor_set = 0;
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uint32_t push_constant_offset = 0;
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bool ps_pos_x = false;
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bool ps_pos_y = false;
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bool ps_pos_xy = false;
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