shader: fix auxiliary position exports

This commit is contained in:
nmzik
2026-08-22 02:58:35 +02:00
parent c130d74efc
commit a2baaccc6e
11 changed files with 532 additions and 10 deletions
@@ -276,6 +276,22 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
LOGF("depthBiasClamp is not supported\n");
skip_device = true;
}
if (device_features2.features.shaderClipDistance != VK_TRUE) {
LOGF("shaderClipDistance is not supported\n");
skip_device = true;
}
if (device_features2.features.shaderCullDistance != VK_TRUE) {
LOGF("shaderCullDistance is not supported\n");
skip_device = true;
}
if (device_features2.features.largePoints != VK_TRUE) {
LOGF("largePoints is not supported\n");
skip_device = true;
}
if (features12.shaderOutputLayer != VK_TRUE) {
LOGF("shaderOutputLayer is not supported\n");
skip_device = true;
}
if (device_features2.features.fragmentStoresAndAtomics != VK_TRUE) {
LOGF("fragmentStoresAndAtomics is not supported\n");
@@ -570,10 +586,15 @@ static vk::Device VulkanCreateDevice(vk::PhysicalDevice physical_device, const V
supported_features13.synchronization2 != VK_TRUE);
EXIT_NOT_IMPLEMENTED(supported_features2.features.sampleRateShading != VK_TRUE);
EXIT_NOT_IMPLEMENTED(supported_features2.features.depthBiasClamp != VK_TRUE);
EXIT_NOT_IMPLEMENTED(supported_features2.features.shaderClipDistance != VK_TRUE);
EXIT_NOT_IMPLEMENTED(supported_features2.features.shaderCullDistance != VK_TRUE);
EXIT_NOT_IMPLEMENTED(supported_features2.features.largePoints != VK_TRUE);
EXIT_NOT_IMPLEMENTED(supported_features12.shaderOutputLayer != VK_TRUE);
#if !defined(__APPLE__)
EXIT_NOT_IMPLEMENTED(supported_fragment_barycentric.fragmentShaderBarycentric != VK_TRUE);
#endif
features12.timelineSemaphore = VK_TRUE;
features12.shaderOutputLayer = VK_TRUE;
if (Config::GpuAssistedValidationEnabled()) {
if (supported_features12.bufferDeviceAddress != VK_TRUE) {
@@ -596,6 +617,9 @@ static vk::Device VulkanCreateDevice(vk::PhysicalDevice physical_device, const V
device_features.tessellationShader = VK_TRUE;
device_features.sampleRateShading = VK_TRUE;
device_features.depthBiasClamp = VK_TRUE;
device_features.shaderClipDistance = VK_TRUE;
device_features.shaderCullDistance = VK_TRUE;
device_features.largePoints = VK_TRUE;
graphics.sample_rate_shading_enabled = true;
device_features.vertexPipelineStoresAndAtomics =
supported_features2.features.vertexPipelineStoresAndAtomics;