shader: fix auxiliary position exports

This commit is contained in:
nmzik
2026-08-22 02:58:35 +02:00
parent c130d74efc
commit a2baaccc6e
11 changed files with 532 additions and 10 deletions
+65 -1
View File
@@ -11,6 +11,7 @@
#include "graphics/shader/shader.h"
#include <array>
#include <bit>
#include <memory>
#include <optional>
#include <string_view>
@@ -282,7 +283,70 @@ enum class StageInputKind {
Parameter,
};
enum class StageOutputKind { Position, Parameter, Mrt, Depth, SampleMask };
enum class StageOutputKind {
Position,
Parameter,
Mrt,
Depth,
SampleMask,
PointSize,
ClipDistance,
CullDistance,
Layer
};
struct PositionExportComponent {
uint32_t clip_distance = UINT32_MAX;
uint32_t cull_distance = UINT32_MAX;
bool valid = false;
bool point_size = false;
bool layer = false;
bool viewport = false;
};
inline PositionExportComponent DecodePositionExportComponent(uint32_t control,
uint32_t pos_index,
uint32_t component) {
PositionExportComponent result;
if (pos_index == 0 || component >= 4) {
return result;
}
uint32_t slot = pos_index - 1;
uint32_t vector = 3;
for (uint32_t i = 0; i < 3; i++) {
if ((control & (1u << (21u + i))) != 0) {
if (slot == 0) {
vector = i;
break;
}
slot--;
}
}
if (vector == 3) {
return result;
}
result.valid = true;
if (vector == 0) {
result.point_size = component == 0 && (control & (1u << 16u)) != 0;
result.layer = component == 2 && (control & (1u << 18u)) != 0;
result.viewport = component == 2 && (control & (1u << 19u)) != 0;
return result;
}
const auto scalar = (vector - 1) * 4 + component;
const auto lower = (1u << scalar) - 1u;
const auto clip = control & 0xffu;
const auto cull = (control >> 8u) & 0xffu;
if ((clip & (1u << scalar)) != 0) {
result.clip_distance = std::popcount(clip & lower);
}
if ((cull & (1u << scalar)) != 0) {
result.cull_distance = std::popcount(cull & lower);
}
return result;
}
struct StageInput {
StageInputKind kind = StageInputKind::VertexIndex;
@@ -269,7 +269,14 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
}
}
void CollectOutputs(const Program& program, const ShaderPixelInputInfo* pixel, ShaderInfo& info) {
bool CollectOutputs(const Program& program, const ShaderVertexInputInfo* vertex,
const ShaderPixelInputInfo* pixel, ShaderInfo& info, std::string* error) {
auto Fail = [&](std::string message) {
if (error != nullptr) {
*error = std::move(message);
}
return false;
};
for (const auto* block: program.values->blocks) {
for (const auto& inst: *block) {
if (inst.GetOpcode() != ValueOpcode::SetAttribute) {
@@ -292,8 +299,41 @@ void CollectOutputs(const Program& program, const ShaderPixelInputInfo* pixel, S
}
switch (export_info.kind) {
case ExportTargetKind::Position:
AddOutput(info, StageOutputKind::Position, export_info.index, 0,
"out_position");
if (export_info.index == 0) {
AddOutput(info, StageOutputKind::Position, 0, 0, "out_position");
break;
}
if (export_info.compr) {
return Fail("compressed auxiliary position export is unsupported");
}
for (uint32_t component = 0; component < 4; component++) {
if ((export_info.en & (1u << component)) == 0) {
continue;
}
const auto output = DecodePositionExportComponent(
vertex->pa_cl_vs_out_cntl, export_info.index, component);
if (!output.valid) {
return Fail(fmt::format("unsupported POS{} auxiliary/stereo export",
export_info.index));
}
if (output.viewport) {
return Fail("vertex viewport-index export is unsupported");
}
if (output.point_size) {
AddOutput(info, StageOutputKind::PointSize, 0, 0, "gl_PointSize");
}
if (output.layer) {
AddOutput(info, StageOutputKind::Layer, 0, 0, "gl_Layer");
}
if (output.clip_distance != UINT32_MAX) {
AddOutput(info, StageOutputKind::ClipDistance, output.clip_distance, 0,
"gl_ClipDistance");
}
if (output.cull_distance != UINT32_MAX) {
AddOutput(info, StageOutputKind::CullDistance, output.cull_distance, 0,
"gl_CullDistance");
}
}
break;
case ExportTargetKind::Parameter:
AddOutput(info, StageOutputKind::Parameter, export_info.index,
@@ -307,6 +347,7 @@ void CollectOutputs(const Program& program, const ShaderPixelInputInfo* pixel, S
}
}
}
return true;
}
} // namespace
@@ -348,7 +389,9 @@ bool CollectShaderInfo(Program& program, const ShaderInfoOptions& options, std::
default: return false;
}
CollectBuiltinInputs(program, next);
CollectOutputs(program, options.pixel, next);
if (!CollectOutputs(program, options.vertex, options.pixel, next, error)) {
return false;
}
program.info = std::move(next);
program.shader_info_complete = true;
return true;