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shader: fix auxiliary position exports
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@@ -95,6 +95,7 @@ struct ShaderVertexInputInfo {
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int export_count = 0;
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uint32_t scratch_size_dwords = 0;
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uint32_t param_export_mask = 0;
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uint32_t pa_cl_vs_out_cntl = 0;
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bool fetch_external = false;
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bool fetch_embedded = false;
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};
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