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https://github.com/KytyPS5/KytyPS5.git
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graphics: share packed texture and render-target channel layouts
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge. Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
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@@ -483,17 +483,18 @@ static void PopulateTextureMipLayout(ImageInfo& info) {
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static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor, vk::Format format,
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bool shader_conversion, bool storage, uint32_t view_levels,
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uint32_t image_layers) {
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const SurfaceFormatInfo& surface_format, bool storage,
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uint32_t view_levels, uint32_t image_layers) {
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ImageViewInfo view {};
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view.format = format;
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view.aspect = vk::ImageAspectFlagBits::eColor;
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view.base_level = descriptor.BaseLevel();
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view.level_count = view_levels;
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view.usage = storage ? vk::ImageUsageFlagBits::eStorage : vk::ImageUsageFlagBits::eSampled;
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view.mapping = storage || shader_conversion
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? vk::ComponentMapping {}
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: TextureGetComponentMapping(descriptor.DstSelXYZW());
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view.usage = storage ? vk::ImageUsageFlagBits::eStorage : vk::ImageUsageFlagBits::eSampled;
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view.mapping =
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storage || surface_format.conversion_format != Prospero::BufferFormat::kInvalid
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? vk::ComponentMapping {}
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: TextureGetComponentMapping(descriptor.DstSelXYZW(), surface_format.host_to_storage);
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switch (resource.dimension) {
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case ShaderRecompiler::Decoder::ImageDimension::Dim1D:
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view.type = vk::ImageViewType::e1D;
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@@ -672,7 +673,7 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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} else {
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PopulateTextureMipLayout(desc.info);
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}
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desc.view_info = TextureViewInfo(resource, descriptor, view_format, shader_conversion, storage,
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desc.view_info = TextureViewInfo(resource, descriptor, view_format, surface_format, storage,
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view_levels, desc.info.resources.layers);
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desc.type = storage ? TextureCache::BindingType::Storage : TextureCache::BindingType::Texture;
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