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graphics: stall waitUntilSafeForRendering in its command processor instead of the GPU thread
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@@ -676,6 +676,8 @@ if(BUILD_TESTING)
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --stream-buffer-only)
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add_test(NAME gpu_command_lane
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-command-lane-only)
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add_test(NAME wait_until_safe_for_rendering
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --wait-until-safe-for-rendering-only)
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add_test(NAME pm4_context_state
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --context-state-only)
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add_test(NAME gpu_tiler
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