graphics: stall waitUntilSafeForRendering in its command processor instead of the GPU thread

This commit is contained in:
nmzik
2026-10-22 18:26:35 +02:00
parent a951a91703
commit a358b847c1
6 changed files with 142 additions and 22 deletions
+2
View File
@@ -676,6 +676,8 @@ if(BUILD_TESTING)
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --stream-buffer-only)
add_test(NAME gpu_command_lane
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-command-lane-only)
add_test(NAME wait_until_safe_for_rendering
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --wait-until-safe-for-rendering-only)
add_test(NAME pm4_context_state
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --context-state-only)
add_test(NAME gpu_tiler