graphics: derive compute wave size from dispatch mode

This commit is contained in:
Senaxx
2026-08-19 19:41:18 +02:00
committed by nmzik
parent 69156b2f0e
commit a42e3bb09e
7 changed files with 22 additions and 27 deletions
+1
View File
@@ -1089,6 +1089,7 @@ public:
void SetPsShaderChksum(uint32_t value) { m_ps.ps_regs.chksum = value; }
void SetCsShader(const CsStageRegisters& cs_regs) { m_cs.cs_regs = cs_regs; }
void SetCsWaveSize(uint8_t wave_size) { m_cs.cs_regs.wave_size = wave_size; }
void SetPsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) {
m_ps.ps_user_sgpr.value[id] = value;