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graphics: derive compute wave size from dispatch mode
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@@ -1089,6 +1089,7 @@ public:
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void SetPsShaderChksum(uint32_t value) { m_ps.ps_regs.chksum = value; }
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void SetCsShader(const CsStageRegisters& cs_regs) { m_cs.cs_regs = cs_regs; }
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void SetCsWaveSize(uint8_t wave_size) { m_cs.cs_regs.wave_size = wave_size; }
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void SetPsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) {
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m_ps.ps_user_sgpr.value[id] = value;
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