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graphics: draw patched-offset indirect draws from GPU-read records
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@@ -1250,8 +1250,9 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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}
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}
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// Vulkan offsets for a prepared draw, or nullopt when its indirect records need CPU counts, as
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// mesh and quad-list draws do. Indirect records carry their own offsets.
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// Vulkan offsets for a prepared draw, or nullopt when its indirect records need the CPU: mesh
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// and quad-list draws for counts, tessellation draws for patched SGPRs. Indirect records carry
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// their own offsets.
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static std::optional<DrawEmitInfo> ResolveDrawEmit(const HW::UserConfig& ucfg,
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const ShaderVertexInputInfo& vs,
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DrawOffsetSource source,
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@@ -1260,7 +1261,8 @@ static std::optional<DrawEmitInfo> ResolveDrawEmit(const HW::UserConfig&
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const DrawIndirectArgs& indirect) {
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if (indirect.address != 0) {
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if (vs.stage.module->info.stage == ShaderType::Mesh ||
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ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy) {
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ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy ||
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vs.indirect_offsets != indirect.offsets) {
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return std::nullopt;
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}
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return DrawEmitInfo {.indirect = indirect};
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@@ -1324,7 +1326,7 @@ bool RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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hw_check(buffer);
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DrawRenderState state {};
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DrawRenderState state {.indirect_offsets = args.indirect.offsets};
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if (!GetDrawTopology(ucfg, state.topology)) {
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return true;
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}
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@@ -1429,7 +1431,7 @@ bool RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
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const DrawCallInfo draw {CommandBufferDebugOp::DrawIndexAuto,
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args.vertex_count, args.instance_count, args.first_instance};
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DrawRenderState state {};
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DrawRenderState state {.indirect_offsets = args.indirect.offsets};
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if (!GetDrawTopology(ucfg, state.topology)) {
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ResetBindings();
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return true;
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