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refactor(graphics): split renderer and recompiler into focused modules
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_RESOURCEMUTEX_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_RESOURCEMUTEX_H_
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#include "common/common.h"
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#include <mutex>
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#include <thread>
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namespace Libs::Graphics {
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// Owner-tracked shared buffer/image transaction. External faults pause GPU submissions first;
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// command-processor faults drain pending guest processors before entering this transaction.
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class ResourceMutex final {
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public:
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class FaultScope final {
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public:
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explicit FaultScope(ResourceMutex& mutex);
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~FaultScope();
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KYTY_CLASS_NO_COPY(FaultScope);
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private:
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ResourceMutex& m_mutex;
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bool m_resource_preowned = false;
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};
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ResourceMutex() = default;
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~ResourceMutex();
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KYTY_CLASS_NO_COPY(ResourceMutex);
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void lock();
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void unlock();
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[[nodiscard]] bool IsOwnedByCurrentThread();
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private:
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friend class FaultScope;
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[[nodiscard]] bool BeginFault();
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void EndFault(bool resource_preowned);
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std::mutex m_resource;
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std::mutex m_state;
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std::thread::id m_resource_owner;
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std::thread::id m_fault_owner;
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};
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_RESOURCEMUTEX_H_
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