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refactor(graphics): split renderer and recompiler into focused modules
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_STREAMBUFFER_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_STREAMBUFFER_H_
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#include "common/abi.h"
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#include "common/common.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <span>
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#include <utility>
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#include <vector>
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namespace Libs::Graphics {
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class CommandBuffer;
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class CommandScheduler;
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struct StreamBufferTestAccess;
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struct GraphicContext;
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struct VulkanBuffer;
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enum class MemoryUsage : uint8_t {
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DeviceLocal,
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Upload,
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Download,
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Stream,
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};
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inline constexpr vk::BufferUsageFlags ReadFlags =
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vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eUniformBuffer |
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vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eVertexBuffer |
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vk::BufferUsageFlagBits::eIndirectBuffer;
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inline constexpr vk::BufferUsageFlags AllFlags =
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ReadFlags | vk::BufferUsageFlagBits::eTransferDst | vk::BufferUsageFlagBits::eStorageBuffer;
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class Buffer {
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public:
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Buffer(GraphicContext& graphics, CommandScheduler& scheduler, MemoryUsage usage,
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uint64_t cpu_address, vk::BufferUsageFlags flags, uint64_t size);
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~Buffer();
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KYTY_CLASS_NO_COPY(Buffer);
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[[nodiscard]] vk::Buffer Handle() const noexcept;
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[[nodiscard]] uint64_t Size() const noexcept { return m_size; }
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[[nodiscard]] std::span<uint8_t> Mapped() const noexcept { return m_mapped; }
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[[nodiscard]] bool IsCoherent() const noexcept { return m_is_coherent; }
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[[nodiscard]] MemoryUsage Usage() const noexcept { return m_usage; }
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[[nodiscard]] uint64_t CpuAddress() const noexcept { return m_cpu_address; }
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[[nodiscard]] uint64_t Offset(uint64_t address) const noexcept {
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return address - m_cpu_address;
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}
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[[nodiscard]] bool IsInBounds(uint64_t address, uint64_t size) const noexcept;
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void Write(uint64_t offset, const void* source, uint64_t size);
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void Flush(uint64_t offset, uint64_t size);
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void CopyFrom(
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CommandBuffer& command, const Buffer& source, uint64_t source_offset,
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uint64_t destination_offset, uint64_t size,
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vk::AccessFlags source_before = vk::AccessFlagBits::eMemoryWrite,
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vk::AccessFlags destination_before =
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vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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vk::AccessFlags source_after =
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vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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vk::AccessFlags destination_after =
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vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite);
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void Fill(uint64_t offset, uint64_t size, uint32_t value);
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protected:
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[[nodiscard]] GraphicContext& Graphics() const noexcept { return *m_graphics; }
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[[nodiscard]] CommandScheduler& Scheduler() const noexcept { return *m_scheduler; }
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[[nodiscard]] VulkanBuffer& NativeBuffer() noexcept { return *m_buffer; }
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private:
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[[nodiscard]] vk::BufferMemoryBarrier Barrier(uint64_t offset, uint64_t size,
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vk::AccessFlags source,
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vk::AccessFlags destination) const;
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GraphicContext* m_graphics = nullptr;
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CommandScheduler* m_scheduler = nullptr;
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MemoryUsage m_usage = MemoryUsage::DeviceLocal;
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uint64_t m_cpu_address = 0;
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uint64_t m_size = 0;
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std::unique_ptr<VulkanBuffer> m_buffer;
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std::span<uint8_t> m_mapped;
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bool m_is_coherent = false;
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};
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class StreamBuffer final: public Buffer {
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public:
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StreamBuffer(GraphicContext& graphics, CommandScheduler& scheduler, MemoryUsage usage,
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uint64_t size);
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[[nodiscard]] std::pair<uint8_t*, uint64_t> Map(uint64_t size, uint64_t alignment = 0,
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bool allow_wait = true);
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void Commit();
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// Download mappings become visible to the CPU only after their GPU completion tick is free.
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// Call this from the scheduler's deferred completion operation before reading Mapped().
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void Invalidate(uint64_t offset, uint64_t size);
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[[nodiscard]] uint64_t Copy(const void* source, uint64_t size, uint64_t alignment = 0);
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private:
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friend struct StreamBufferTestAccess;
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struct Watch {
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uint64_t tick = 0;
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uint64_t upper_bound = 0;
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};
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void ReserveWatches(std::vector<Watch>& watches, size_t grow_size);
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[[nodiscard]] static bool NormalizeReservation(bool coherent, uint64_t atom, uint64_t& size,
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uint64_t& alignment);
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[[nodiscard]] bool WaitPendingOperations(const std::vector<Watch>& watches,
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std::optional<size_t> invalidation_mark,
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uint64_t requested_upper_bound, bool allow_wait,
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size_t& wait_cursor, uint64_t& wait_bound);
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uint64_t m_offset = 0;
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uint64_t m_mapped_size = 0;
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std::vector<Watch> m_current_watches;
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size_t m_current_watch_cursor = 0;
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std::optional<size_t> m_invalidation_mark;
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std::vector<Watch> m_previous_watches;
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size_t m_wait_cursor = 0;
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uint64_t m_wait_bound = 0;
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};
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_STREAMBUFFER_H_
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