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refactor(graphics): split renderer and recompiler into focused modules
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_TEXTURECACHE_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_TEXTURECACHE_H_
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#include "common/abi.h"
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#include "common/common.h"
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#include "common/lruCache.h"
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#include "graphics/host_gpu/memoryTracker.h"
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#include "graphics/host_gpu/renderer/image/blitHelper.h"
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#include "graphics/host_gpu/renderer/image/image.h"
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#include "graphics/host_gpu/renderer/cache/multiLevelPageTable.h"
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#include <compare>
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#include <map>
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#include <memory>
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#include <optional>
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#include <set>
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#include <span>
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#include <utility>
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#include <vector>
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namespace Libs::Graphics {
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struct GraphicContext;
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class Buffer;
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class BufferCache;
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class CommandBuffer;
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class CommandScheduler;
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class ResourceMutex;
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class RenderExecutor;
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class StreamBuffer;
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class TileManager;
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struct TextureCacheTestAccess;
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class TextureCache {
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public:
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enum class BindingType : uint8_t { Texture, Storage, RenderTarget, DepthTarget, VideoOut };
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struct ImageDesc {
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ImageInfo info;
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ImageViewInfo view_info;
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BindingType type = BindingType::Texture;
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};
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struct RegionInfo {
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bool image_pages = false;
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bool image_bytes = false;
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bool gpu_image_bytes = false;
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};
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TextureCache(GraphicContext& graphics, CommandScheduler& scheduler, PageManager& page_manager,
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BufferCache& buffer_cache, ResourceMutex& resource_mutex);
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~TextureCache();
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KYTY_CLASS_NO_COPY(TextureCache);
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[[nodiscard]] ImageId FindImage(ImageDesc& desc, bool exact_format = false);
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[[nodiscard]] ImageId FindImageFromRange(uint64_t address, uint64_t size,
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bool ensure_valid = true);
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[[nodiscard]] vk::ImageView FindTexture(ImageId id, const ImageDesc& desc);
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[[nodiscard]] vk::ImageView FindRenderTarget(ImageId id, const ImageDesc& desc);
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[[nodiscard]] vk::ImageView FindDepthTarget(ImageId id, const ImageDesc& desc);
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[[nodiscard]] Image& GetImage(ImageId id);
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[[nodiscard]] const Image& GetImage(ImageId id) const;
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void MarkGpuWritten(ImageId id);
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[[nodiscard]] bool ClearImageFromBuffer(CommandBuffer& command, uint64_t address, uint64_t size,
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uint32_t packed_clear);
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void PrepareHostWrite(uint64_t address, uint64_t size);
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[[nodiscard]] bool SynchronizeImageToBuffer(uint64_t address, uint64_t size);
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[[nodiscard]] bool InvalidateMemoryFromGPU(uint64_t address, uint64_t size,
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bool formatted_buffer_write = false);
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[[nodiscard]] RegionInfo QueryRegion(uint64_t address, uint64_t size);
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[[nodiscard]] bool IsMeta(uint64_t address);
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[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
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[[nodiscard]] bool ClearMeta(uint64_t address);
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[[nodiscard]] bool TouchMeta(uint64_t address, uint32_t slice, bool is_clear);
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[[nodiscard]] bool InvalidateMemory(PageFaultAccess access, uint64_t address, uint64_t size,
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PageFaultPhase phase) noexcept;
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void UnmapMemory(uint64_t address, uint64_t size);
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void ProcessDownloadImages();
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void RunGarbageCollector();
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private:
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enum class TransferDirection { Upload, Download };
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struct ColorTransferPlan;
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struct DownloadPlan;
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struct Slot {
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std::shared_ptr<Image> image;
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uint32_t generation = 1;
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};
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struct MetaDataInfo {
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uint32_t clear_mask = 0;
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};
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struct OverlapResult {
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ImageId image;
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int32_t mip = -1;
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int32_t layer = -1;
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};
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using ImageOwnerIndex = MultiRangePageOwnerIndex<ImageId>;
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[[nodiscard]] Image& ResolveImage(ImageId id);
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[[nodiscard]] const Image& ResolveImage(ImageId id) const;
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[[nodiscard]] std::shared_ptr<Image> ResolveOwner(ImageId id) const;
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[[nodiscard]] ImageId InsertImage(const ImageInfo& info);
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[[nodiscard]] ImageId GetNullImage(const ImageDesc& desc);
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void RegisterImage(ImageId id);
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void UnregisterImage(ImageId id, bool release_tracking);
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void DeleteImage(ImageId id, bool release_tracking = true);
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void DeleteImages(std::span<const ImageId> ids, std::optional<ImageId> native_source = {});
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void RetainImage(CommandBuffer& command, ImageId id);
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void TouchImage(Image& image);
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void TrackImageDownload(ImageId id);
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void TrackImageDownloadLocked(ImageId id, Image& image);
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[[nodiscard]] static bool SameBacking(const ImageInfo& cached, const ImageInfo& requested,
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bool exact_format);
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[[nodiscard]] static BindingType UploadBinding(const Image& image);
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[[nodiscard]] bool SafeToDownload(const Image& image);
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[[nodiscard]] std::vector<ImageId> FindImagesInRegion(uint64_t address, uint64_t size,
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bool page_overlap) const;
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[[nodiscard]] OverlapResult ResolveOverlap(const ImageInfo& requested, BindingType binding,
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ImageId cached, ImageId merged);
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[[nodiscard]] ImageId ResolveDepthOverlap(const ImageInfo& requested, BindingType binding,
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ImageId cached);
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[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
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void RefreshImage(ImageId id, const ImageDesc& desc);
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void InitializeImage(ImageId id, const ImageDesc& desc);
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[[nodiscard]] ColorTransferPlan BuildColorTransfer(const Image& image, BindingType binding,
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TransferDirection direction) const;
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[[nodiscard]] DownloadPlan BuildDownload(const Image& image) const;
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void UploadImage(Image& image, const ImageDesc& desc, Buffer& source, uint64_t source_offset);
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void DownloadImageData(Image& image, Buffer& destination, uint64_t destination_offset,
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DownloadPlan plan);
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void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
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void CommitGpuWrite(Image& image);
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void PrepareImageCopy(Image& image);
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void RefreshCopySource(ImageId id);
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[[nodiscard]] bool CopyD16(Image& destination, Image& source);
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void CopyImage(ImageId destination, ImageId source);
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void AssociateStencil(ImageId depth, GuestRange stencil);
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void AssociateStencilLocked(ImageId depth, GuestRange stencil);
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void CopyImageMip(ImageId destination, ImageId source, uint32_t mip, uint32_t layer);
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void ValidateImageDesc(const ImageDesc& desc) const;
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void InvalidateCpuAliases(uint64_t address, uint64_t size);
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void RestoreGpuTracking(const Image& image);
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void ReleaseGpuTracking(ImageId id);
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[[nodiscard]] bool SynchronizeImageToBuffer(ImageId id);
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void DownloadImage(ImageId id);
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[[nodiscard]] bool TryDownloadImage(ImageId id);
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[[nodiscard]] std::pair<uint8_t*, uint64_t> MapDownload(uint64_t size, uint64_t alignment);
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void QueueDownload(GuestRange range, StreamBuffer& download, uint8_t* mapped, uint64_t offset);
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GraphicContext& m_graphics;
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CommandScheduler& m_scheduler;
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TrackingSpinLock m_lock;
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MemoryTracker m_memory_tracker;
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BlitHelper m_blit_helper;
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std::unique_ptr<TileManager> m_tiler;
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BufferCache& m_buffer_cache;
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ResourceMutex& m_resource_mutex;
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std::vector<Slot> m_slots;
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std::vector<uint32_t> m_free_slots;
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ImageOwnerIndex m_image_owner_index;
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std::map<vk::Format, ImageId> m_null_images;
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Common::LeastRecentlyUsedCache<ImageId, uint64_t> m_lru_cache;
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std::set<ImageId> m_download_images;
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std::map<uint64_t, MetaDataInfo> m_surface_metas;
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uint64_t m_total_used_memory = 0;
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uint64_t m_trigger_gc_memory = 0;
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uint64_t m_pressure_gc_memory = 1536ull * 1024 * 1024;
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uint64_t m_critical_gc_memory = 3ull * 1024 * 1024 * 1024;
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uint64_t m_gc_tick = 0;
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bool m_readback_linear_images = false;
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friend struct TextureCacheTestAccess;
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friend class RenderExecutor;
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};
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_TEXTURECACHE_H_
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