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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 11:26:56 +02:00
refactor(graphics): split renderer and recompiler into focused modules
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#include "graphics/host_gpu/renderer/image/blitHelper.h"
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#include "common/assert.h"
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#include "gpu_blit_shaders/gpu_blit_color_to_ms_depth_spv.h"
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#include "gpu_blit_shaders/gpu_blit_fs_triangle_spv.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/commandScheduler.h"
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#include "graphics/host_gpu/renderer/image/image.h"
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#include "graphics/host_gpu/renderer/renderTarget.h"
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#include <algorithm>
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#include <array>
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#include <iterator>
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namespace Libs::Graphics {
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BlitHelper::BlitHelper(GraphicContext& graphics, CommandScheduler& scheduler)
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: m_graphics(graphics), m_scheduler(scheduler) {
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vk::DescriptorSetLayoutBinding texture_binding {};
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texture_binding.binding = 0;
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texture_binding.descriptorType = vk::DescriptorType::eSampledImage;
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texture_binding.descriptorCount = 1;
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texture_binding.stageFlags = vk::ShaderStageFlagBits::eFragment;
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vk::DescriptorSetLayoutCreateInfo descriptor_info {};
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descriptor_info.sType = vk::StructureType::eDescriptorSetLayoutCreateInfo;
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descriptor_info.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR;
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descriptor_info.bindingCount = 1;
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descriptor_info.pBindings = &texture_binding;
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RequireVulkanSuccess(m_graphics.device.createDescriptorSetLayout(&descriptor_info, nullptr,
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&m_descriptor_layout),
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"create BlitHelper descriptor layout");
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vk::PipelineLayoutCreateInfo layout_info {};
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layout_info.sType = vk::StructureType::ePipelineLayoutCreateInfo;
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layout_info.setLayoutCount = 1;
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layout_info.pSetLayouts = &m_descriptor_layout;
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RequireVulkanSuccess(
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m_graphics.device.createPipelineLayout(&layout_info, nullptr, &m_pipeline_layout),
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"create BlitHelper pipeline layout");
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m_vertex_shader = CreateShader(GPU_BLIT_FS_TRIANGLE_SPV, std::size(GPU_BLIT_FS_TRIANGLE_SPV));
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m_fragment_shader =
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CreateShader(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, std::size(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV));
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}
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BlitHelper::~BlitHelper() {
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for (const auto& pipeline: m_pipelines) {
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m_graphics.device.destroyPipeline(pipeline.handle, nullptr);
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}
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if (m_fragment_shader != nullptr) {
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m_graphics.device.destroyShaderModule(m_fragment_shader, nullptr);
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}
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if (m_vertex_shader != nullptr) {
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m_graphics.device.destroyShaderModule(m_vertex_shader, nullptr);
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}
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if (m_pipeline_layout != nullptr) {
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m_graphics.device.destroyPipelineLayout(m_pipeline_layout, nullptr);
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}
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if (m_descriptor_layout != nullptr) {
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m_graphics.device.destroyDescriptorSetLayout(m_descriptor_layout, nullptr);
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}
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}
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vk::ShaderModule BlitHelper::CreateShader(const uint32_t* code, size_t words) const {
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EXIT_IF(code == nullptr || words == 0);
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vk::ShaderModuleCreateInfo create {};
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create.sType = vk::StructureType::eShaderModuleCreateInfo;
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create.codeSize = words * sizeof(uint32_t);
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create.pCode = code;
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vk::ShaderModule module = nullptr;
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RequireVulkanSuccess(m_graphics.device.createShaderModule(&create, nullptr, &module),
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"create BlitHelper shader module");
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return module;
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}
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vk::Pipeline BlitHelper::GetPipeline(PipelineKey key) {
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const auto cached = std::ranges::find(m_pipelines, key, &Pipeline::key);
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if (cached != m_pipelines.end()) {
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return cached->handle;
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}
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const auto samples = vulkan_sample_count(key.samples);
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EXIT_IF(samples == vk::SampleCountFlagBits {} || key.format == vk::Format::eUndefined);
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std::array<vk::PipelineShaderStageCreateInfo, 2> stages {};
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stages[0].sType = vk::StructureType::ePipelineShaderStageCreateInfo;
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stages[0].stage = vk::ShaderStageFlagBits::eVertex;
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stages[0].module = m_vertex_shader;
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stages[0].pName = "main";
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stages[1].sType = vk::StructureType::ePipelineShaderStageCreateInfo;
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stages[1].stage = vk::ShaderStageFlagBits::eFragment;
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stages[1].module = m_fragment_shader;
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stages[1].pName = "main";
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vk::PipelineVertexInputStateCreateInfo vertex_input {};
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vertex_input.sType = vk::StructureType::ePipelineVertexInputStateCreateInfo;
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vk::PipelineInputAssemblyStateCreateInfo input_assembly {};
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input_assembly.sType = vk::StructureType::ePipelineInputAssemblyStateCreateInfo;
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input_assembly.topology = vk::PrimitiveTopology::eTriangleList;
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vk::PipelineViewportStateCreateInfo viewport {};
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viewport.sType = vk::StructureType::ePipelineViewportStateCreateInfo;
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viewport.viewportCount = 1;
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viewport.scissorCount = 1;
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vk::PipelineRasterizationStateCreateInfo rasterization {};
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rasterization.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo;
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rasterization.polygonMode = vk::PolygonMode::eFill;
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rasterization.cullMode = vk::CullModeFlagBits::eNone;
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rasterization.lineWidth = 1.0f;
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vk::PipelineMultisampleStateCreateInfo multisample {};
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multisample.sType = vk::StructureType::ePipelineMultisampleStateCreateInfo;
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multisample.rasterizationSamples = samples;
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vk::PipelineDepthStencilStateCreateInfo depth {};
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depth.sType = vk::StructureType::ePipelineDepthStencilStateCreateInfo;
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depth.depthTestEnable = VK_TRUE;
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depth.depthWriteEnable = VK_TRUE;
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depth.depthCompareOp = vk::CompareOp::eAlways;
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vk::PipelineColorBlendStateCreateInfo color_blend {};
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color_blend.sType = vk::StructureType::ePipelineColorBlendStateCreateInfo;
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const std::array dynamic_states {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
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vk::PipelineDynamicStateCreateInfo dynamic {};
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dynamic.sType = vk::StructureType::ePipelineDynamicStateCreateInfo;
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dynamic.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size());
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dynamic.pDynamicStates = dynamic_states.data();
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vk::PipelineRenderingCreateInfo rendering {};
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rendering.sType = vk::StructureType::ePipelineRenderingCreateInfo;
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rendering.depthAttachmentFormat = key.format;
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vk::GraphicsPipelineCreateInfo create {};
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create.sType = vk::StructureType::eGraphicsPipelineCreateInfo;
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create.pNext = &rendering;
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create.stageCount = static_cast<uint32_t>(stages.size());
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create.pStages = stages.data();
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create.pVertexInputState = &vertex_input;
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create.pInputAssemblyState = &input_assembly;
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create.pViewportState = &viewport;
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create.pRasterizationState = &rasterization;
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create.pMultisampleState = &multisample;
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create.pDepthStencilState = &depth;
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create.pColorBlendState = &color_blend;
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create.pDynamicState = &dynamic;
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create.layout = m_pipeline_layout;
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vk::Pipeline pipeline = nullptr;
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RequireVulkanSuccess(
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m_graphics.device.createGraphicsPipelines(nullptr, 1, &create, nullptr, &pipeline),
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"create color-to-MS-depth pipeline");
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m_pipelines.push_back({key, pipeline});
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return pipeline;
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}
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void BlitHelper::ReinterpretColorAsMsDepth(Image& source, Image& destination) {
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const auto& source_info = source.info;
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const auto& destination_info = destination.info;
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EXIT_IF(DepthAspectTransferFormat(source_info.pixel_format) != vk::Format::eUndefined ||
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DepthAspectTransferFormat(destination_info.pixel_format) == vk::Format::eUndefined ||
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source_info.samples != 1 || destination_info.samples <= 1 ||
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destination_info.samples > 4 || source.backing.image_type != vk::ImageType::e2D ||
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destination.backing.image_type != vk::ImageType::e2D ||
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source_info.extent.width != destination_info.extent.width ||
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source_info.extent.height != destination_info.extent.height ||
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source_info.extent.depth != 1 || destination_info.extent.depth != 1 ||
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source.backing.image == nullptr || destination.backing.image == nullptr);
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m_scheduler.EndRendering();
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ImageViewInfo source_view_info {};
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source_view_info.format = source_info.pixel_format;
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source_view_info.type = vk::ImageViewType::e2D;
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source_view_info.aspect = vk::ImageAspectFlagBits::eColor;
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source_view_info.usage = vk::ImageUsageFlagBits::eSampled;
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const auto source_view = source.FindView(source_view_info);
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ImageViewInfo destination_view_info {};
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destination_view_info.format = destination_info.pixel_format;
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destination_view_info.type = vk::ImageViewType::e2D;
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destination_view_info.aspect = vk::ImageAspectFlagBits::eDepth;
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destination_view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
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const auto destination_view = destination.FindView(destination_view_info);
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auto& command_buffer = m_scheduler.Current();
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auto command = command_buffer.Handle();
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source.Transit(vk::ImageLayout::eShaderReadOnlyOptimal, vk::AccessFlagBits2::eShaderRead, {},
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command);
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destination.Transit(ColorToMsDepthLayout,
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vk::AccessFlagBits2::eDepthStencilAttachmentWrite, {}, command);
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vk::RenderingAttachmentInfo depth_attachment {};
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depth_attachment.sType = vk::StructureType::eRenderingAttachmentInfo;
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depth_attachment.imageView = destination_view;
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depth_attachment.imageLayout = ColorToMsDepthLayout;
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depth_attachment.loadOp = vk::AttachmentLoadOp::eClear;
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depth_attachment.storeOp = vk::AttachmentStoreOp::eStore;
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depth_attachment.clearValue.depthStencil = {0.0f, 0};
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vk::RenderingInfo rendering {};
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rendering.sType = vk::StructureType::eRenderingInfo;
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rendering.renderArea.extent = {destination_info.extent.width, destination_info.extent.height};
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rendering.layerCount = 1;
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rendering.pDepthAttachment = &depth_attachment;
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command.beginRendering(&rendering);
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vk::DescriptorImageInfo descriptor_image {};
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descriptor_image.imageView = source_view;
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descriptor_image.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
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vk::WriteDescriptorSet descriptor_write {};
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descriptor_write.sType = vk::StructureType::eWriteDescriptorSet;
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descriptor_write.dstBinding = 0;
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descriptor_write.descriptorCount = 1;
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descriptor_write.descriptorType = vk::DescriptorType::eSampledImage;
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descriptor_write.pImageInfo = &descriptor_image;
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command.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, m_pipeline_layout, 0, 1,
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&descriptor_write);
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command.bindPipeline(vk::PipelineBindPoint::eGraphics,
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GetPipeline({destination_info.samples, destination_info.pixel_format}));
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const vk::Viewport viewport {0.0f,
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0.0f,
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static_cast<float>(destination_info.extent.width),
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static_cast<float>(destination_info.extent.height),
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0.0f,
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1.0f};
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const vk::Rect2D scissor {{0, 0},
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{destination_info.extent.width, destination_info.extent.height}};
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command.setViewport(0, 1, &viewport);
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command.setScissor(0, 1, &scissor);
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command.draw(3, 1, 0, 0);
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command.endRendering();
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}
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} // namespace Libs::Graphics
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