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refactor(graphics): split renderer and recompiler into focused modules
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_
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#include "common/abi.h"
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#include "common/common.h"
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#include "graphics/guest_gpu/gpu_defs.h"
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#include "graphics/guest_gpu/tile.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <vector>
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namespace Libs::Graphics {
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struct GpuTileInfo;
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struct RenderTargetFormatInfo {
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vk::Format format = vk::Format::eUndefined;
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uint32_t bytes_per_element = 0;
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Prospero::ColorComponentMapping export_mapping;
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};
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struct TextureUploadLayout {
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uint32_t tile = 0;
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uint32_t pitch = 0;
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uint32_t texel_block = 1;
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uint64_t slice_stride = 0;
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uint64_t source_slice_stride = 0;
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uint32_t first_tail_level = 16;
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TileBlockFamily tile_family = TileBlockFamily::Count;
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bool volume_texture = false;
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TileSizeOffset level_sizes[16] = {};
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TilePaddedSize padded_sizes[16] = {};
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};
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vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle);
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vk::Format TextureGetFormat(uint32_t fmt);
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RenderTargetFormatInfo TextureGetRenderTargetFormat(uint32_t layout, uint32_t type, uint32_t order);
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TextureUploadLayout TextureCalcUploadLayout(uint32_t fmt, uint64_t width, uint64_t height,
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uint64_t levels, uint32_t depth, uint64_t pitch,
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uint64_t tile, uint64_t upload_size,
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bool allow_depth_tile, bool volume_texture,
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const char* owner);
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std::vector<vk::BufferImageCopy>
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TextureBuildImageCopies(const TextureUploadLayout& layout, uint32_t width, uint32_t height,
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uint32_t depth, uint64_t levels, bool array_texture,
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bool volume_texture);
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bool TextureBuildGpuTileInfos(uint64_t size,
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const std::vector<vk::BufferImageCopy>& regions,
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const TextureUploadLayout& layout, uint32_t fmt, uint32_t depth,
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uint64_t levels, std::vector<GpuTileInfo>& infos);
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} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_ */
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