mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
refactor(graphics): split renderer and recompiler into focused modules
This commit is contained in:
@@ -2,17 +2,17 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "graphics/shader/recompiler/BindingLayout.h"
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#include "graphics/shader/recompiler/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ResourceTracking.h"
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#include "graphics/shader/recompiler/ScalarProvenance.h"
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#include "graphics/shader/recompiler/ShaderCFG.h"
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/recompiler/ShaderInfoCollection.h"
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#include "graphics/shader/recompiler/SpirvEmitter.h"
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#include "graphics/shader/recompiler/SrtPatcher.h"
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#include "graphics/shader/recompiler/SrtWalker.h"
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#include "graphics/shader/recompiler/ir/BindingLayout.h"
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#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ResourceTracking.h"
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#include "graphics/shader/recompiler/ir/ScalarProvenance.h"
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#include "graphics/shader/recompiler/cfg/ShaderCFG.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/recompiler/ir/ShaderInfoCollection.h"
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#include "graphics/shader/recompiler/emitter/SpirvEmitter.h"
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#include "graphics/shader/recompiler/ir/SrtPatcher.h"
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#include "graphics/shader/recompiler/ir/SrtWalker.h"
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#include <algorithm>
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#include <array>
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@@ -3,7 +3,7 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
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#include "graphics/shader/shader.h"
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#include <optional>
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/ShaderCFG.h"
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#include "graphics/shader/recompiler/cfg/ShaderCFG.h"
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#include <algorithm>
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#include <fmt/format.h>
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+1
-1
@@ -3,7 +3,7 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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#include <vector>
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/ExportOps.h"
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#include "graphics/shader/recompiler/decompiler/ExportOps.h"
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#include <fmt/format.h>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_EXPORTOPS_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_EXPORTOPS_H_
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/ImageOps.h"
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#include "graphics/shader/recompiler/decompiler/ImageOps.h"
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#include <algorithm>
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#include <fmt/format.h>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_IMAGEOPS_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_IMAGEOPS_H_
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/MemoryOps.h"
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#include "graphics/shader/recompiler/decompiler/MemoryOps.h"
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#include <fmt/format.h>
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#include <iterator>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_MEMORYOPS_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_MEMORYOPS_H_
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/ScalarAluOps.h"
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#include "graphics/shader/recompiler/decompiler/ScalarAluOps.h"
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#include <iterator>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SCALARALUOPS_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SCALARALUOPS_H_
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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+6
-6
@@ -1,10 +1,10 @@
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/ExportOps.h"
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#include "graphics/shader/recompiler/ImageOps.h"
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#include "graphics/shader/recompiler/MemoryOps.h"
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#include "graphics/shader/recompiler/ScalarAluOps.h"
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#include "graphics/shader/recompiler/VectorAluOps.h"
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#include "graphics/shader/recompiler/decompiler/ExportOps.h"
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#include "graphics/shader/recompiler/decompiler/ImageOps.h"
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#include "graphics/shader/recompiler/decompiler/MemoryOps.h"
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#include "graphics/shader/recompiler/decompiler/ScalarAluOps.h"
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#include "graphics/shader/recompiler/decompiler/VectorAluOps.h"
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#include <algorithm>
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#include <bit>
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/VectorAluOps.h"
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#include "graphics/shader/recompiler/decompiler/VectorAluOps.h"
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#include <fmt/format.h>
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#include <iterator>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_VECTORALUOPS_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_VECTORALUOPS_H_
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/SpirvBuilder.h"
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#include "graphics/shader/recompiler/emitter/SpirvBuilder.h"
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#include <cstdio>
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#include <cstring>
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+3
-3
@@ -1,7 +1,7 @@
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#include "graphics/shader/recompiler/SpirvEmitter.h"
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#include "graphics/shader/recompiler/emitter/SpirvEmitter.h"
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#include "graphics/shader/recompiler/SrtWalker.h"
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/ir/SrtWalker.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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#include <algorithm>
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#include <array>
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+1
-1
@@ -3,7 +3,7 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
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#include <vector>
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+2
-2
@@ -1,7 +1,7 @@
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#include "common/assert.h"
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#include "graphics/guest_gpu/gpu_defs.h"
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#include "graphics/shader/recompiler/SpirvEmitter.h"
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/SpirvEmitter.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+1
-1
@@ -1,5 +1,5 @@
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#include "common/assert.h"
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+4
-4
@@ -3,11 +3,11 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/BindingLayout.h"
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#include "graphics/shader/recompiler/ir/BindingLayout.h"
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#include "graphics/shader/recompiler/BufferFormat.h"
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#include "graphics/shader/recompiler/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/recompiler/SpirvBuilder.h"
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#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/recompiler/emitter/SpirvBuilder.h"
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#include <algorithm>
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#include <array>
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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+2
-2
@@ -1,6 +1,6 @@
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#include "graphics/shader/recompiler/BindingLayout.h"
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#include "graphics/shader/recompiler/ir/BindingLayout.h"
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#include "graphics/shader/recompiler/ScalarProvenance.h"
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#include "graphics/shader/recompiler/ir/ScalarProvenance.h"
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#include <algorithm>
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#include <array>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_
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#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
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#include "graphics/guest_gpu/gpu_format.h"
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#include "graphics/shader/shaderBindings.h"
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCEMATERIALIZATION_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCEMATERIALIZATION_H_
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#include "graphics/shader/recompiler/SrtWalker.h"
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#include "graphics/shader/recompiler/ir/SrtWalker.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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+2
-2
@@ -1,6 +1,6 @@
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#include "graphics/shader/recompiler/ResourceTracking.h"
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#include "graphics/shader/recompiler/ir/ResourceTracking.h"
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#include "graphics/shader/recompiler/ScalarProvenance.h"
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#include "graphics/shader/recompiler/ir/ScalarProvenance.h"
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#include <algorithm>
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#include <fmt/format.h>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_
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#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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+1
-1
@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/ScalarProvenance.h"
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#include "graphics/shader/recompiler/ir/ScalarProvenance.h"
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#include <algorithm>
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#include <array>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SCALARPROVENANCE_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SCALARPROVENANCE_H_
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|
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#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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+2
-2
@@ -1,8 +1,8 @@
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#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
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|
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#include "common/assert.h"
|
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#include "graphics/shader/recompiler/BufferFormat.h"
|
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#include "graphics/shader/recompiler/shaderIR/ShaderIRInternal.h"
|
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#include "graphics/shader/recompiler/ir/ShaderIRInternal.h"
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|
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#include <algorithm>
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#include <fmt/format.h>
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+2
-2
@@ -3,8 +3,8 @@
|
||||
|
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#include "common/common.h"
|
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ShaderCFG.h"
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#include "graphics/shader/recompiler/ShaderDecoder.h"
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#include "graphics/shader/recompiler/cfg/ShaderCFG.h"
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#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
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#include "graphics/shader/shader.h"
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#include <array>
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef EMULATOR_SRC_GRAPHICS_SHADER_RECOMPILER_SHADERIR_SHADERIRINTERNAL_H_
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#define EMULATOR_SRC_GRAPHICS_SHADER_RECOMPILER_SHADERIR_SHADERIRINTERNAL_H_
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||||
|
||||
#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
|
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namespace Libs::Graphics::ShaderRecompiler::IR {
|
||||
|
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+2
-2
@@ -1,7 +1,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "graphics/shader/recompiler/BufferFormat.h"
|
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#include "graphics/shader/recompiler/ShaderIR.h"
|
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#include "graphics/shader/recompiler/shaderIR/ShaderIRInternal.h"
|
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIRInternal.h"
|
||||
|
||||
#include <algorithm>
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||||
#include <fmt/format.h>
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "graphics/shader/recompiler/BufferFormat.h"
|
||||
#include "graphics/shader/recompiler/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/shaderIR/ShaderIRInternal.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIRInternal.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <fmt/format.h>
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "graphics/shader/recompiler/BufferFormat.h"
|
||||
#include "graphics/shader/recompiler/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/shaderIR/ShaderIRInternal.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIRInternal.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <fmt/format.h>
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "graphics/shader/recompiler/ShaderInfoCollection.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderInfoCollection.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <fmt/format.h>
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SHADERINFOCOLLECTION_H_
|
||||
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SHADERINFOCOLLECTION_H_
|
||||
|
||||
#include "graphics/shader/recompiler/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::IR {
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "graphics/shader/recompiler/SrtPatcher.h"
|
||||
#include "graphics/shader/recompiler/ir/SrtPatcher.h"
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <functional>
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SRTPATCHER_H_
|
||||
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SRTPATCHER_H_
|
||||
|
||||
#include "graphics/shader/recompiler/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::IR {
|
||||
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
#include "graphics/shader/recompiler/SrtWalker.h"
|
||||
#include "graphics/shader/recompiler/ir/SrtWalker.h"
|
||||
|
||||
#include "graphics/shader/recompiler/ScalarProvenance.h"
|
||||
#include "graphics/shader/recompiler/ir/ScalarProvenance.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SRTWALKER_H_
|
||||
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SRTWALKER_H_
|
||||
|
||||
#include "graphics/shader/recompiler/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
|
||||
#include <optional>
|
||||
#include <span>
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "graphics/guest_gpu/graphicsRun.h"
|
||||
#include "graphics/guest_gpu/hardwareContext.h"
|
||||
#include "graphics/host_gpu/renderer/renderContext.h"
|
||||
#include "graphics/shader/recompiler/ShaderDecoder.h"
|
||||
#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
|
||||
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
||||
#include "graphics/shader/shaderVertexMetadata.h"
|
||||
#include "libs/errno.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "graphics/shader/recompiler/ResourceMaterialization.h"
|
||||
#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
|
||||
#include "graphics/shader/shader.h"
|
||||
|
||||
#include <utility>
|
||||
|
||||
Reference in New Issue
Block a user