refactor(graphics): split renderer and recompiler into focused modules

This commit is contained in:
nmzik
2026-07-27 22:08:04 +02:00
parent 2b9cba457e
commit a6b61d7aa0
108 changed files with 245 additions and 237 deletions
@@ -0,0 +1,15 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_IMAGEOPS_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_IMAGEOPS_H_
#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
namespace Libs::Graphics::ShaderRecompiler::Decoder {
bool DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
std::string* error);
const char* MimgSampleOpcodeName(uint32_t opcode);
} // namespace Libs::Graphics::ShaderRecompiler::Decoder
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_IMAGEOPS_H_ */