refactor(graphics): split renderer and recompiler into focused modules

This commit is contained in:
nmzik
2026-07-27 22:08:04 +02:00
parent 2b9cba457e
commit a6b61d7aa0
108 changed files with 245 additions and 237 deletions
@@ -0,0 +1,22 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_
#include "common/common.h"
#include "common/stringUtils.h"
#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
#include <vector>
namespace Libs::Graphics::ShaderRecompiler::Spirv {
bool ProgramRequiresExactSubgroupSize(const IR::Program& program);
bool EmitProgram(const IR::Program& program, const IR::ResourceSnapshot& resources,
const ShaderVertexInputInfo* vertex_input_info,
const ShaderPixelInputInfo* pixel_input_info,
const ShaderComputeInputInfo* compute_input_info, std::vector<uint32_t>& spirv,
std::string* error);
} // namespace Libs::Graphics::ShaderRecompiler::Spirv
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_ */