refactor(graphics): split renderer and recompiler into focused modules

This commit is contained in:
nmzik
2026-07-27 22:08:04 +02:00
parent 2b9cba457e
commit a6b61d7aa0
108 changed files with 245 additions and 237 deletions
@@ -0,0 +1,20 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SCALARPROVENANCE_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SCALARPROVENANCE_H_
#include "graphics/shader/recompiler/ir/ShaderIR.h"
namespace Libs::Graphics::ShaderRecompiler::IR {
// Builds scalar reaching definitions and attaches descriptor sources to individual memory uses.
bool BuildScalarProvenance(Program& program, std::string* error);
uint32_t ScalarValueArgCount(ScalarValueOp op);
const DescriptorValue* GetDescriptorSource(const Program& program, uint32_t source);
bool DescriptorSourceResolved(const Program& program, uint32_t source);
std::string ScalarValueToString(const ScalarProvenance& provenance, uint32_t value);
} // namespace Libs::Graphics::ShaderRecompiler::IR
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SCALARPROVENANCE_H_ */