refactor(graphics): split renderer and recompiler into focused modules

This commit is contained in:
nmzik
2026-07-27 22:08:04 +02:00
parent 2b9cba457e
commit a6b61d7aa0
108 changed files with 245 additions and 237 deletions
+7 -7
View File
@@ -1,11 +1,11 @@
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/shader/recompiler/BindingLayout.h"
#include "graphics/shader/recompiler/ResourceMaterialization.h"
#include "graphics/shader/recompiler/ResourceTracking.h"
#include "graphics/shader/recompiler/ScalarProvenance.h"
#include "graphics/shader/recompiler/ShaderInfoCollection.h"
#include "graphics/shader/recompiler/SrtPatcher.h"
#include "graphics/shader/recompiler/SrtWalker.h"
#include "graphics/shader/recompiler/ir/BindingLayout.h"
#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
#include "graphics/shader/recompiler/ir/ResourceTracking.h"
#include "graphics/shader/recompiler/ir/ScalarProvenance.h"
#include "graphics/shader/recompiler/ir/ShaderInfoCollection.h"
#include "graphics/shader/recompiler/ir/SrtPatcher.h"
#include "graphics/shader/recompiler/ir/SrtWalker.h"
#include "graphics/shader/shaderBindings.h"
#include <algorithm>