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shader: write preserved SDWA fields with one bit-field insert and drop duplicate 16-bit masks
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@@ -296,15 +296,11 @@ void Translator::WriteRawU32(const Decoder::Operand& operand, IR::U32 value) {
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value = ir.ShiftLeftLogical(extended, IR::U32(IR::Value(offset)));
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break;
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}
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case 2: {
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const uint32_t field_mask = width == 32u ? 0xffffffffu : (1u << width) - 1u;
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const auto inserted =
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ir.ShiftLeftLogical(ir.BitwiseAnd(value, IR::U32(IR::Value(field_mask))),
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IR::U32(IR::Value(offset)));
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const auto cleared = ir.BitwiseAnd(ReadRawU32(PlainOperand(operand)),
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IR::U32(IR::Value(~(field_mask << offset))));
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value = ir.BitwiseOr(cleared, inserted);
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} break;
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case 2:
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value = IR::U32(ir.Emit(IR::ValueOpcode::BitFieldInsert,
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{ReadRawU32(PlainOperand(operand)), value, IR::Value(offset),
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IR::Value(width)}));
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break;
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default: EXIT("reserved SDWA DST_U mode");
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}
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}
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@@ -453,7 +449,10 @@ void Translator::Write16Bits(const Decoder::Operand& operand, IR::U32 value) {
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destination.omod = 0u;
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destination.op_sel = false;
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destination.clamp = false;
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WriteRawU32(destination, ir.BitwiseAnd(value, IR::U32(IR::Value(0xffffu))));
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// A field selector keeps only the field's bits; a full-dword SDWA selector zero-extends.
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WriteRawU32(destination, destination.sdwa_sel == 6u
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? ir.BitwiseAnd(value, IR::U32(IR::Value(0xffffu)))
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: value);
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}
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void Translator::WriteF16(const Decoder::Operand& operand, IR::F32 value) {
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