shader: read raw D16 depth bits through kDepth k16UInt image loads

Co-authored-by: Artyom Zabroda <artyomzabroda@proton.me>
This commit is contained in:
nmzik
2026-10-22 18:56:26 +02:00
parent a358b847c1
commit aafe014d0c
6 changed files with 192 additions and 10 deletions
+2
View File
@@ -678,6 +678,8 @@ if(BUILD_TESTING)
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-command-lane-only)
add_test(NAME wait_until_safe_for_rendering
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --wait-until-safe-for-rendering-only)
add_test(NAME depth_bits
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --depth-bits-only)
add_test(NAME pm4_context_state
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --context-state-only)
add_test(NAME gpu_tiler