shader: link multiple compute helpers without synthetic return loops

This commit is contained in:
nmzik
2026-10-18 23:19:53 +02:00
parent b2d3ce6dfc
commit ab8566591f
8 changed files with 363 additions and 109 deletions
@@ -115,7 +115,7 @@ struct Graph {
Graph BuildGraph(const Decoder::Program& program);
bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code);
uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph,
uint32_t before, uint32_t code);
uint32_t before, uint32_t code, std::vector<uint32_t>& crossed_calls);
// Returns structured control flow or failure diagnostics without changing the native graph.
// On failure, failure_block is an original block ID or UINT32_MAX.
Graph Structurize(const Graph& graph);