shader: lower FMASK loads before binding images

This commit is contained in:
nmzik
2026-09-06 06:42:23 +04:00
parent cf0cbee02d
commit ace877ce28
6 changed files with 200 additions and 8 deletions
@@ -25,6 +25,7 @@ struct ResourceSpecialization {
uint32_t indirect_mapping_offset = 0;
uint32_t indirect_search_iterations = 0;
bool cube = false;
bool fmask = false;
bool operator==(const Image&) const = default;
};