mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
Revert "render: add depth attachment feedback support"
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@@ -32,7 +32,6 @@ struct GraphicContext {
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bool rt_extensions_enabled = false;
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bool compute_subgroup_size_control_enabled = false;
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bool sample_rate_shading_enabled = false;
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bool attachment_feedback_loop_enabled = false;
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bool mesh_shader_enabled = false;
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vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
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uint32_t subgroup_size = 0;
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@@ -54,9 +54,6 @@ namespace {
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}
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if (DepthAspectTransferFormat(info.pixel_format) != vk::Format::eUndefined) {
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usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
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if (graphics.attachment_feedback_loop_enabled && (usage & vk::ImageUsageFlagBits::eSampled)) {
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usage |= vk::ImageUsageFlagBits::eAttachmentFeedbackLoopEXT;
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}
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return usage;
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}
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if (HasFormatFeature(properties, vk::FormatFeatureFlagBits::eColorAttachment)) {
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@@ -1007,13 +1007,12 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
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std::ranges::find(image.views, binding.image_view, &CachedImageView::view);
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EXIT_IF(storage || host_view == image.views.end());
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const auto aspect = host_view->info.aspect;
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const bool feedback = layout == vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT;
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const bool depth_read =
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feedback || layout == vk::ImageLayout::eDepthReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal;
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const bool stencil_read =
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feedback || layout == vk::ImageLayout::eStencilReadOnlyOptimal ||
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layout == vk::ImageLayout::eStencilReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal;
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if ((aspect & vk::ImageAspectFlagBits::eDepth && !depth_read) ||
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@@ -702,7 +702,7 @@ void CreatePipelineInternal(
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depth_stencil_info.minDepthBounds = static_params.depth_min_bounds;
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depth_stencil_info.maxDepthBounds = static_params.depth_max_bounds;
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std::vector<vk::DynamicState> dynamic_states {
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const vk::DynamicState dynamic_states[] = {
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vk::DynamicState::eViewportWithCount,
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vk::DynamicState::eScissorWithCount,
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vk::DynamicState::eLineWidth,
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@@ -715,20 +715,22 @@ void CreatePipelineInternal(
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vk::DynamicState::eStencilReference,
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vk::DynamicState::eStencilWriteMask,
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vk::DynamicState::eBlendConstants,
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};
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#if !defined(__APPLE__)
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if (rendering.color_count != 0) {
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dynamic_states.push_back(vk::DynamicState::eColorWriteEnableEXT);
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// Keep last so depth-only pipelines can omit this dynamic state.
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vk::DynamicState::eColorWriteEnableEXT, // unsupported by MoltenVK; static mask instead
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#endif
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};
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auto dynamic_states_count =
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static_cast<uint32_t>(sizeof(dynamic_states) / sizeof(dynamic_states[0]));
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#if !defined(__APPLE__)
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if (rendering.color_count == 0) {
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dynamic_states_count--;
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}
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#endif
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if (graphics.attachment_feedback_loop_enabled) {
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dynamic_states.push_back(vk::DynamicState::eAttachmentFeedbackLoopEnableEXT);
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}
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const auto dynamic_states_count = static_cast<uint32_t>(dynamic_states.size());
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vk::PipelineDynamicStateCreateInfo dynamic_state {};
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dynamic_state.dynamicStateCount = dynamic_states_count;
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dynamic_state.pDynamicStates = dynamic_states.data();
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dynamic_state.pDynamicStates = dynamic_states;
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vk::GraphicsPipelineCreateInfo pipeline_info {};
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vk::PipelineRenderingCreateInfo rendering_info {};
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@@ -568,12 +568,7 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
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EXIT("mixed color/depth sample counts are unsupported: %u and %u\n", attachment_samples,
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depth.desc.info.samples);
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}
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const bool feedback = image.binding.is_bound && !depth_attachment_read_only(depth);
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if (feedback && !m_context.GetGraphics().attachment_feedback_loop_enabled) {
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EXIT("depth attachment feedback loop is not supported by the host\n");
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}
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const auto layout = feedback ? vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
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: depth_attachment_layout(depth);
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const auto layout = depth_attachment_layout(depth);
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// The attachment store writes even when guest depth/stencil tests do not.
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const auto access = vk::AccessFlagBits2::eDepthStencilAttachmentRead |
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vk::AccessFlagBits2::eDepthStencilAttachmentWrite;
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@@ -1148,14 +1143,6 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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SetGraphicsDynamicParams(buffer, vk_buffer, state.vs_input_info, state.color_info,
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state.color_count, state.depth_info);
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if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
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const auto aspects =
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rendering.depth_stencil_attachment.image_layout ==
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vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
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? ImageViewOps::DepthAspectMask(state.depth_info.desc.view_info.format)
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: vk::ImageAspectFlags {};
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vk_buffer.setAttachmentFeedbackLoopEnableEXT(aspects);
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}
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LogDrawPhase(draw.name, "BeginRendering");
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if (set_auto_debug) {
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