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Revert "render: add depth attachment feedback support"
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@@ -32,7 +32,6 @@ struct GraphicContext {
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bool rt_extensions_enabled = false;
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bool compute_subgroup_size_control_enabled = false;
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bool sample_rate_shading_enabled = false;
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bool attachment_feedback_loop_enabled = false;
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bool mesh_shader_enabled = false;
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vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
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uint32_t subgroup_size = 0;
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