mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
Revert "render: add depth attachment feedback support"
This commit is contained in:
@@ -478,14 +478,6 @@ struct RenderExecutorTestAccess {
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return pipeline;
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}
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static void CommitBindings(RenderExecutor &executor, CommandBuffer &buffer,
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const PipelineCache::Pipeline &pipeline,
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PreparedBindings &vertex, PreparedBindings &pixel) {
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std::array<PreparedBindings *, 2> stages{&vertex, &pixel};
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executor.CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline,
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stages);
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}
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static void DestroyDescriptorPipelines(
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RenderExecutor &executor,
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std::span<const PipelineCache::Pipeline> pipelines) {
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@@ -1198,7 +1190,6 @@ struct GraphicsCase {
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vk::SampleCountFlagBits samples = vk::SampleCountFlagBits::e1;
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bool pixel_position_w = false;
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float vertex_clip_w = 1.0f;
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bool pixel_depth_export = false;
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};
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struct CompiledShader {
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@@ -1543,7 +1534,6 @@ CompiledShader CompileFragmentCase(const GraphicsCase &test) {
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pixel_info.ps_ancillary = test.pixel_ancillary;
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pixel_info.ps_front_face = test.pixel_front_face;
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pixel_info.ps_pos_w = test.pixel_position_w;
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pixel_info.ps_depth_export_enable = test.pixel_depth_export;
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pixel_info.ps_system_input_base = 2;
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for (u32 i = 0; i < std::size(pixel_info.interpolator_settings); i++) {
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pixel_info.interpolator_settings[i] = i;
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@@ -8107,13 +8097,10 @@ public:
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}
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std::vector<u32> ReadCachedTexel(const char *name, RenderContext &context,
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ImageId id, vk::Offset3D offset = {},
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vk::Extent3D extent = {1, 1, 1}) {
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ImageId id, vk::Offset3D offset = {}) {
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auto &scheduler = context.GetCommandScheduler();
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auto &image = context.GetTextureCache().GetImage(id);
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const auto bytes = image.info.bytes_per_block * extent.width *
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extent.height * extent.depth;
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auto probe = CreateHostBuffer(name, bytes,
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auto probe = CreateHostBuffer(name, image.info.bytes_per_block,
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vk::BufferUsageFlagBits::eTransferDst, {});
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scheduler.Current().EndRendering();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal,
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@@ -8122,7 +8109,7 @@ public:
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vk::BufferImageCopy copy{};
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copy.imageSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
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copy.imageOffset = offset;
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copy.imageExtent = extent;
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copy.imageExtent = vk::Extent3D{1, 1, 1};
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scheduler.Current().Handle().copyImageToBuffer(
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image.backing.image, vk::ImageLayout::eTransferSrcOptimal,
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probe.buffer, 1, ©);
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@@ -8138,7 +8125,7 @@ public:
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vk::PipelineStageFlagBits::eHost, {}, 0, nullptr, 1, &barrier, 0,
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nullptr);
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scheduler.Finish();
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auto result = ReadBuffer(name, probe, bytes / 4);
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auto result = ReadBuffer(name, probe, image.info.bytes_per_block / 4);
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DestroyBuffer(&probe);
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return result;
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}
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@@ -11374,12 +11361,9 @@ public:
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m_device.destroyShaderModule(module, nullptr);
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}
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void CheckRasterization(bool depth_feedback) {
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const char *name = depth_feedback ? "DepthAttachmentFeedback"
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: "PolygonModeRasterization";
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const uint32_t extent = depth_feedback ? 1 : 32;
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constexpr uintptr_t depth_address = 0x0000000204400000ull;
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constexpr uint64_t allocation_size = 0x20000;
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void CheckPolygonModeRasterization() {
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constexpr const char *name = "PolygonModeRasterization";
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constexpr uint32_t extent = 32;
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EnsureRuntimeContext();
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RenderContext context(m_runtime_context);
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auto &scheduler = context.GetCommandScheduler();
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@@ -11388,69 +11372,10 @@ public:
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HW::Shader shaders{};
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registers.SetRenderTargetMask(0xf);
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scheduler.Begin(registers, user_config, shaders);
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auto &resources = context.GetGpuResources();
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auto &cache = context.GetTextureCache();
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auto &executor = context.GetRenderExecutor();
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int64_t direct_offset = -1;
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RenderDepthInfo depth{};
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Require(name, "direct allocation",
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Libs::LibKernel::Memory::KernelAllocateDirectMemory(
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0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(),
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allocation_size, allocation_size, 0, &direct_offset) == 0,
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"depth allocation failed");
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void *mapped = reinterpret_cast<void *>(depth_address);
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Require(name, "direct mapping",
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Libs::LibKernel::Memory::KernelMapDirectMemory(
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&mapped, allocation_size, 0x3, 0x10, direct_offset,
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allocation_size) == 0 &&
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mapped == reinterpret_cast<void *>(depth_address),
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"depth mapping failed");
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std::memset(mapped, 0, allocation_size);
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const float initial_depth = 0.25f;
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std::memcpy(mapped, &initial_depth, sizeof(initial_depth));
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resources.MapMemory(depth_address, allocation_size);
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if (depth_feedback) {
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depth.desc.type = BindingType::DepthTarget;
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depth.desc.info.data = {depth_address, 256};
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depth.desc.info.pixel_format = vk::Format::eD32Sfloat;
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depth.desc.info.guest_format = Prospero::BufferFormat::k32Float;
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depth.desc.info.extent = {1, 1, 1};
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depth.desc.info.pitch = 64;
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depth.desc.info.bytes_per_block = 4;
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depth.desc.info.tile_mode = Prospero::TileMode::kLinear;
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depth.desc.info.mip_layout[0] = {0, 256, 64, 1};
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depth.desc.view_info.format = depth.desc.info.pixel_format;
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depth.desc.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
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depth.desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
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depth.depth_test_enable = depth.depth_write_enable = true;
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depth.depth_compare_op = vk::CompareOp::eAlways;
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depth.image_id = cache.FindImage(depth.desc);
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}
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GraphicsCase test;
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test.name = name;
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test.pixel_depth_export = depth_feedback;
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if (depth_feedback) {
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const ShaderTextureResource descriptor{{
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static_cast<uint32_t>(depth_address >> 8u),
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static_cast<uint32_t>(Prospero::BufferFormat::k32Float) << 20u, 0,
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DstSel(4, 4, 4, 4) |
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(static_cast<uint32_t>(Prospero::ImageType::kColor2D) << 28u),
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0, 0, 0, 0}};
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test.has_user_data = true;
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std::copy_n(descriptor.fields, 8, test.user_data.begin());
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// One texel and one fragment: the sample is the current attachment pixel.
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AppendVMovLiteral(&test.fragment_code, 20, 0x3f000000u);
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AppendVMovLiteral(&test.fragment_code, 21, 0x3f000000u);
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test.fragment_code.push_back(EncodeMimg0(0x27, 1));
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test.fragment_code.push_back(EncodeMimg1(0, 20, 0, 2));
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AppendVMovLiteral(&test.fragment_code, 1, 0x3e800000u);
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test.fragment_code.push_back(EncodeVop2(0x03, 1, Vgpr(0), 1));
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test.fragment_code.push_back(EncodeExp0(0x08, 0x1, false));
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test.fragment_code.push_back(EncodeExp1(1, 1, 1, 1));
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} else {
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AppendVMovLiteral(&test.fragment_code, 0, 0x3f800000u);
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}
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AppendVMovLiteral(&test.fragment_code, 0, 0x3f800000u);
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test.fragment_code.push_back(EncodeExp0(0x00, 0xf));
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test.fragment_code.push_back(EncodeExp1(0, 0, 0, 0));
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AppendEnd(&test.fragment_code);
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@@ -11483,12 +11408,8 @@ public:
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}
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ShaderPixelInputInfo pixel{};
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pixel.stage.program = &pixel_program;
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pixel.stage.resources = std::move(fragment.resources);
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RenderColorInfo color{};
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color.desc.type = BindingType::RenderTarget;
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color.desc.info.data = {depth_address + 0x10000, extent * extent * 16};
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color.desc.info.mip_layout[0] = {0, color.desc.info.data.size, extent, extent};
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color.desc.info.pixel_format = vk::Format::eR32G32B32A32Sfloat;
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color.desc.info.guest_format = Prospero::BufferFormat::k32_32_32_32Float;
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color.desc.info.extent = {extent, extent, 1};
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@@ -11496,7 +11417,14 @@ public:
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color.desc.info.bytes_per_block = 16;
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color.desc.view_info.format = color.desc.info.pixel_format;
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color.desc.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
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color.image_id = cache.FindImage(color.desc);
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auto &cache = context.GetTextureCache();
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color.image_id = TextureCacheTestAccess::InsertImage(cache, color.desc.info);
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auto &native = cache.GetImage(color.image_id);
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Image target{};
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target.image = native.backing.image;
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target.view = native.FindView(color.desc.view_info);
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target.width = target.height = extent;
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target.dwords_per_pixel = 4;
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const std::array<float, 18> vertices{
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-0.75f, -0.75f, 1, 1, 1, 1, 0.75f, -0.75f, 1, 1, 1, 1,
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0.0f, 0.75f, 1, 1, 1, 1};
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@@ -11511,89 +11439,64 @@ public:
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mode.polymode_back_ptype = back;
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registers.SetModeControl(mode);
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return context.GetPipelineCache().CreateGraphicsPipeline(
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std::span{&color, 1u}, depth, vertex, scheduler.Current(), &pixel,
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std::span{&color, 1u}, {}, vertex, scheduler.Current(), &pixel,
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vk::PrimitiveTopology::eTriangleList, false, vertex_shader, pixel_shader);
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};
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auto &filled = pipeline(true, 2, 2);
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auto &wireframe = pipeline(true, 1, 1);
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Require(name, "pipeline cache", filled.pipeline != wireframe.pipeline &&
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pipeline(true, 2, 2).pipeline == filled.pipeline &&
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pipeline(false, 1, 0).pipeline == filled.pipeline,
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"polygon mode was lost from the cache key or dormant face modes were applied");
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const auto draw = [&](const PipelineCache::Pipeline &selected) {
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RenderExecutorTestAccess::BindRenderTarget(executor, color.image_id);
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if (depth.image_id) {
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RenderExecutorTestAccess::BindRenderTarget(executor, depth.image_id);
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}
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auto bindings = RenderExecutorTestAccess::PrepareGraphicsBindings(
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executor, vertex.stage, pixel.stage, true);
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Require(name, "sampled attachment identity",
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!depth_feedback || bindings.pixel->images[0].image_id == depth.image_id,
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"the fragment must sample the depth attachment's native image");
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auto &command = scheduler.Current();
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auto rendering = RenderExecutorTestAccess::AcquireRenderTargets(
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executor, command, &color, 1, depth);
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RenderExecutorTestAccess::CommitBindings(
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executor, command, selected, bindings.vertex, *bindings.pixel);
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rendering.color_attachments[0].is_clear = true;
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command.BeginRendering(rendering);
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auto cmd = command.Handle();
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auto cmd = BeginCommands(name, "rasterization");
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AddImageBarrier(cmd, target.image, target.layout, vk::ImageLayout::eGeneral,
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vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eColorAttachmentOutput,
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vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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vk::AccessFlagBits::eColorAttachmentWrite);
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vk::RenderingAttachmentInfo attachment{};
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attachment.imageView = target.view;
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attachment.imageLayout = vk::ImageLayout::eGeneral;
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attachment.loadOp = vk::AttachmentLoadOp::eClear;
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attachment.storeOp = vk::AttachmentStoreOp::eStore;
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vk::RenderingInfo rendering{};
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rendering.renderArea.extent = {extent, extent};
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rendering.layerCount = 1;
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rendering.colorAttachmentCount = 1;
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rendering.pColorAttachments = &attachment;
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cmd.beginRendering(rendering);
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cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, selected.pipeline);
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const vk::Viewport viewport{0, 0, static_cast<float>(extent),
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static_cast<float>(extent), 0, 1};
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const vk::Viewport viewport{0, 0, extent, extent, 0, 1};
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const vk::Rect2D scissor{{0, 0}, {extent, extent}};
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cmd.setViewportWithCount(1, &viewport);
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cmd.setScissorWithCount(1, &scissor);
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cmd.setLineWidth(1);
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cmd.setDepthTestEnable(depth.depth_test_enable);
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cmd.setDepthWriteEnable(depth.depth_write_enable);
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cmd.setDepthTestEnable(false);
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cmd.setDepthWriteEnable(false);
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cmd.setDepthCompareOp(vk::CompareOp::eAlways);
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cmd.setDepthBiasEnable(false);
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const vk::Bool32 write = true;
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cmd.setColorWriteEnableEXT(1, &write);
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cmd.setAttachmentFeedbackLoopEnableEXT(
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depth_feedback ? vk::ImageAspectFlags{vk::ImageAspectFlagBits::eDepth}
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: vk::ImageAspectFlags{});
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const vk::DeviceSize offset = 0;
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cmd.bindVertexBuffers(0, 1, &buffer.buffer, &offset);
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cmd.draw(3, 1, 0, 0);
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command.EndRendering();
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RenderExecutorTestAccess::ResetBindings(executor);
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cmd.endRendering();
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EndSubmitAndFree(name, "rasterization", cmd);
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target.layout = vk::ImageLayout::eGeneral;
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return ReadImage(name, &target);
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};
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const auto read_color = [&] {
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return ReadCachedTexel(name, context, color.image_id, {}, {extent, extent, 1});
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};
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draw(filled);
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const auto solid_pixels = read_color();
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if (depth_feedback) {
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Require(name, "initial depth sample", solid_pixels[0] == 0x3e800000u,
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"the first fragment did not sample the attachment's initial depth");
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// Consecutive draws in the same submission must see each earlier depth write.
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draw(filled);
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draw(filled);
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const auto repeated_pixels = read_color();
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Require(name, "repeated depth writes", repeated_pixels[0] == 0x3f400000u,
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"depth feedback expected 0.75, received " +
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std::to_string(std::bit_cast<float>(repeated_pixels[0])));
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} else {
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auto &wireframe = pipeline(true, 1, 1);
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Require(name, "pipeline cache", filled.pipeline != wireframe.pipeline &&
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pipeline(true, 2, 2).pipeline == filled.pipeline &&
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pipeline(false, 1, 0).pipeline == filled.pipeline,
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"polygon mode was lost from the cache key or dormant face modes were applied");
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draw(wireframe);
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const auto line_pixels = read_color();
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const auto interior = 4 * (16 * extent + 16);
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Require(name, "GPU coverage", solid_pixels[interior] == 0x3f800000u &&
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line_pixels[interior] == 0 &&
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std::ranges::any_of(line_pixels, [](u32 value) { return value == 0x3f800000u; }),
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"wireframe did not preserve triangle edges while leaving its interior empty");
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}
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resources.UnmapMemory(depth_address, allocation_size);
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const auto solid_pixels = draw(filled);
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const auto line_pixels = draw(wireframe);
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const auto interior = 4 * (16 * extent + 16);
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Require(name, "GPU coverage", solid_pixels[interior] == 0x3f800000u &&
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line_pixels[interior] == 0 &&
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std::ranges::any_of(line_pixels, [](u32 value) { return value == 0x3f800000u; }),
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"wireframe did not preserve triangle edges while leaving its interior empty");
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scheduler.Finish();
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DestroyBuffer(&buffer);
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m_device.destroyShaderModule(pixel_shader.module);
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m_device.destroyShaderModule(vertex_shader.module);
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Require(name, "release depth memory",
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Libs::LibKernel::Memory::KernelMunmap(depth_address, allocation_size) == 0 &&
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Libs::LibKernel::Memory::KernelReleaseDirectMemory(
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direct_offset, allocation_size) == 0,
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"depth mapping or allocation release failed");
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std::printf("[gpu] %-32s ok\n", name);
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}
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@@ -12893,7 +12796,6 @@ private:
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m_runtime_context.physical_device_memory_properties = m_memory_properties;
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m_runtime_context.queue_family = m_queue_family;
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m_runtime_context.queue = m_queue;
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m_runtime_context.attachment_feedback_loop_enabled = true;
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VmaVulkanFunctions functions{};
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functions.vkGetInstanceProcAddr =
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@@ -13002,13 +12904,9 @@ private:
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available_clip_control.pNext = &available_depth_clip;
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vk::PhysicalDeviceColorWriteEnableFeaturesEXT available_color_write{};
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available_color_write.pNext = &available_clip_control;
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vk::PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT available_feedback_layout{};
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available_feedback_layout.pNext = &available_color_write;
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vk::PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT available_feedback_dynamic{};
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available_feedback_dynamic.pNext = &available_feedback_layout;
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vk::PhysicalDeviceFeatures2 available_features2{};
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available_features2.sType = vk::StructureType::ePhysicalDeviceFeatures2;
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available_features2.pNext = &available_feedback_dynamic;
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available_features2.pNext = &available_color_write;
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m_physical_device.getFeatures2(&available_features2);
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Require("VulkanHarness", "dispatch",
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available_features.shaderStorageImageWriteWithoutFormat == true,
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@@ -13038,9 +12936,7 @@ private:
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"vertex layer output is not supported");
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Require("VulkanHarness", "graphics", available_features.fillModeNonSolid &&
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available_depth_clip.depthClipEnable && available_clip_control.depthClipControl &&
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available_color_write.colorWriteEnable &&
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available_feedback_layout.attachmentFeedbackLoopLayout &&
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available_feedback_dynamic.attachmentFeedbackLoopDynamicState,
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available_color_write.colorWriteEnable,
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"production rasterization features are not supported");
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float priority = 1.0f;
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@@ -13082,13 +12978,7 @@ private:
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vk::PhysicalDeviceColorWriteEnableFeaturesEXT color_write{};
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color_write.pNext = &clip_control;
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color_write.colorWriteEnable = true;
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vk::PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT feedback_layout{};
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feedback_layout.pNext = &color_write;
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feedback_layout.attachmentFeedbackLoopLayout = true;
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vk::PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT feedback_dynamic{};
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feedback_dynamic.pNext = &feedback_layout;
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feedback_dynamic.attachmentFeedbackLoopDynamicState = true;
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device_info.pNext = &feedback_dynamic;
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device_info.pNext = &color_write;
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vk::PhysicalDeviceFeatures device_features{};
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device_features.shaderStorageImageWriteWithoutFormat = true;
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device_features.shaderImageGatherExtended = true;
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@@ -13102,9 +12992,7 @@ private:
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VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME,
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VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME,
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VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME,
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VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME,
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VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME,
|
||||
VK_EXT_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_EXTENSION_NAME};
|
||||
VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME};
|
||||
device_info.enabledExtensionCount = std::size(device_extensions);
|
||||
device_info.ppEnabledExtensionNames = device_extensions;
|
||||
RequireVk("VulkanHarness", "dispatch",
|
||||
@@ -28228,7 +28116,7 @@ int main(int argc, char **argv) {
|
||||
CheckDepthAttachmentWrites();
|
||||
CheckDynamicRenderingState();
|
||||
VulkanHarness vulkan;
|
||||
vulkan.CheckRasterization(false);
|
||||
vulkan.CheckPolygonModeRasterization();
|
||||
vulkan.CheckRenderExecutorColor1DDiscovery();
|
||||
vulkan.CheckRenderExecutorColorVolumeDiscovery();
|
||||
vulkan.CheckRenderExecutorDccFixedClearFloat();
|
||||
@@ -28241,7 +28129,7 @@ int main(int argc, char **argv) {
|
||||
}
|
||||
if (argc == 2 && std::strcmp(argv[1], "--polygon-mode-only") == 0) {
|
||||
VulkanHarness vulkan;
|
||||
vulkan.CheckRasterization(false);
|
||||
vulkan.CheckPolygonModeRasterization();
|
||||
return 0;
|
||||
}
|
||||
if (argc == 2 && std::strcmp(argv[1], "--htile-clear-only") == 0) {
|
||||
@@ -28293,7 +28181,6 @@ int main(int argc, char **argv) {
|
||||
CheckSampledDepthResource();
|
||||
CheckDepthTextureEncoding(vulkan.RuntimeRenderer());
|
||||
vulkan.CheckComparisonDepthTexture();
|
||||
vulkan.CheckRasterization(true);
|
||||
RunCase(nullptr, ImageSampleA16CompareBiasRdna2AddressOrder());
|
||||
return 0;
|
||||
}
|
||||
@@ -28374,7 +28261,6 @@ int main(int argc, char **argv) {
|
||||
CheckSampledDepthResource();
|
||||
CheckDepthTextureEncoding(vulkan.RuntimeRenderer());
|
||||
vulkan.CheckComparisonDepthTexture();
|
||||
vulkan.CheckRasterization(true);
|
||||
CheckBasicStorageTextureDescriptor();
|
||||
CheckStorageTextureLinearUploadLayout();
|
||||
CheckStorageTextureDepthTileUploadLayout();
|
||||
@@ -28443,7 +28329,7 @@ int main(int argc, char **argv) {
|
||||
vulkan.CheckRenderExecutorStencilBindingDiscovery();
|
||||
vulkan.CheckUnifiedTextureCacheFlow();
|
||||
vulkan.CheckBgra16Readback();
|
||||
vulkan.CheckRasterization(false);
|
||||
vulkan.CheckPolygonModeRasterization();
|
||||
vulkan.CheckBufferCacheDirtyGarbageCollection();
|
||||
#endif
|
||||
vulkan.CheckUnifiedImageViewCache();
|
||||
|
||||
Reference in New Issue
Block a user