graphics: synchronize host file writes and depth clipping

Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
This commit is contained in:
nmzik
2026-07-19 14:33:38 +02:00
parent 91690ac29e
commit aebf6b4913
15 changed files with 184 additions and 6 deletions
+5
View File
@@ -253,6 +253,11 @@ struct ClipControl {
bool cull_on_clipping_error_disable = false;
bool linear_attribute_clip_enable = false;
bool force_viewport_index_from_vs_enable = false;
[[nodiscard]] bool IsZClipModeRepresentable() const {
return min_z_clip_disable == max_z_clip_disable;
}
[[nodiscard]] bool IsZClipEnabled() const { return !min_z_clip_disable; }
};
struct DepthControl {