graphics: synchronize host file writes and depth clipping

Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
This commit is contained in:
nmzik
2026-07-19 14:33:38 +02:00
parent 91690ac29e
commit aebf6b4913
15 changed files with 184 additions and 6 deletions
+2
View File
@@ -38,6 +38,7 @@ public:
[[nodiscard]] uint64_t GetPageSize() const;
[[nodiscard]] bool IsTracked(uint64_t vaddr) const noexcept;
[[nodiscard]] bool IsMapped(uint64_t vaddr, uint64_t size) const noexcept;
[[nodiscard]] bool HasAnyMapping(uint64_t vaddr, uint64_t size) const noexcept;
[[nodiscard]] bool HasGpuAccess(uint64_t vaddr, uint64_t size, GpuAccess access) const noexcept;
void UpdatePageWatchers(bool track, uint64_t vaddr, uint64_t size,
@@ -46,6 +47,7 @@ public:
void OnGpuUnmap(uint64_t vaddr, uint64_t size, GpuAccess access = GpuAccess::ReadWrite);
[[nodiscard]] bool HandleFault(PageFaultAccess access, uint64_t fault_vaddr) noexcept;
[[nodiscard]] bool HandleWriteRange(uint64_t vaddr, uint64_t size) noexcept;
private:
void BeginBackingWrite(uint64_t vaddr, uint64_t size) noexcept;