graphics: synchronize host file writes and depth clipping

Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
This commit is contained in:
nmzik
2026-07-19 14:33:38 +02:00
parent 91690ac29e
commit aebf6b4913
15 changed files with 184 additions and 6 deletions
+1 -1
View File
@@ -687,7 +687,7 @@ static void ClipCheck(const HW::ClipControl& c) {
// dx_linear_attr_clip_enable preserves linear (noperspective) attributes at clip-generated
// vertices, which Vulkan provides as part of clipping and interpolation.
EXIT_NOT_IMPLEMENTED(c.user_clip_planes != 0 || c.user_clip_plane_mode != 0 ||
c.vertex_kill_any || c.min_z_clip_disable || c.max_z_clip_disable ||
c.vertex_kill_any || !c.IsZClipModeRepresentable() ||
c.user_clip_plane_negate_y || c.clip_disable ||
c.user_clip_plane_cull_only || c.cull_on_clipping_error_disable ||
c.force_viewport_index_from_vs_enable);