graphics: synchronize host file writes and depth clipping

Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
This commit is contained in:
nmzik
2026-07-19 14:33:38 +02:00
parent 91690ac29e
commit aebf6b4913
15 changed files with 184 additions and 6 deletions
+1 -1
View File
@@ -734,7 +734,7 @@ void CreatePipelineInternal(PipelineCache::GraphicsPipeline* pipeline, vk::Rende
clip_ext.sType = vk::StructureType::ePipelineRasterizationDepthClipStateCreateInfoEXT;
clip_ext.pNext = nullptr;
clip_ext.flags = {};
clip_ext.depthClipEnable = VK_FALSE;
clip_ext.depthClipEnable = static_params.depth_clip_enable ? VK_TRUE : VK_FALSE;
vk::PipelineRasterizationStateCreateInfo rasterizer {};
rasterizer.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo;