graphics: synchronize host file writes and depth clipping

Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
This commit is contained in:
nmzik
2026-07-19 14:33:38 +02:00
parent 91690ac29e
commit aebf6b4913
15 changed files with 184 additions and 6 deletions
+1
View File
@@ -99,6 +99,7 @@ void SetFlexibleMemorySize(uint64_t size);
bool TryWriteBacking(uint64_t vaddr, const void* data, uint64_t size);
bool TryReadBacking(uint64_t vaddr, void* data, uint64_t size);
void WriteBacking(uint64_t vaddr, const void* data, uint64_t size) noexcept;
void PrepareHostWrite(uint64_t vaddr, uint64_t size);
int KYTY_SYSV_ABI KernelMapNamedFlexibleMemory(void** addr_in_out, size_t len, int prot, int flags,
const char* name);