shader: remove recompiler error-string propagation

This commit is contained in:
nmzik
2026-08-31 05:30:18 +04:00
parent 13533bd053
commit af8aecfdde
47 changed files with 2040 additions and 3253 deletions
@@ -39,8 +39,8 @@ struct CompileResult {
IR::ResourceSnapshot resources;
};
bool TryRecompile(std::span<const uint32_t> code, const CompileOptions& options,
CompileResult& result, std::string* error);
[[nodiscard]] CompileResult Recompile(std::span<const uint32_t> code,
const CompileOptions& options);
} // namespace Libs::Graphics::ShaderRecompiler