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shader: remove recompiler error-string propagation
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@@ -5,14 +5,14 @@
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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bool DecodeSop1(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
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std::string* error);
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bool DecodeSop2(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
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std::string* error);
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bool DecodeSopk(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
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std::string* error);
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bool DecodeSopc(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
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std::string* error);
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void DecodeSop1(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
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Instruction& inst);
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void DecodeSop2(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
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Instruction& inst);
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void DecodeSopk(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
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Instruction& inst);
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void DecodeSopc(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
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Instruction& inst);
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void DecodeSopp(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
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Instruction& inst);
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