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shader: remove recompiler error-string propagation
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@@ -704,12 +704,11 @@ struct Program {
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// Code spans are trusted to contain complete instructions, valid branch targets, and 32-bit PCs.
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Family GetInstructionFamily(uint32_t word);
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// The output object must be freshly initialized.
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bool DecodeInstruction(std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
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std::string* error);
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bool DecodeProgram(std::span<const uint32_t> code, Program& program, std::string* error);
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void DecodeInstruction(std::span<const uint32_t> code, uint32_t word_index, Instruction& inst);
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void DecodeProgram(std::span<const uint32_t> code, Program& program);
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bool DecodeScalarSource(uint32_t code, uint32_t pc, Operand& operand, std::string* error);
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bool DecodeScalarDestination(uint32_t code, uint32_t pc, Operand& operand, std::string* error);
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void DecodeScalarSource(uint32_t code, uint32_t pc, Operand& operand);
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void DecodeScalarDestination(uint32_t code, uint32_t pc, Operand& operand);
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void DecodeVectorGpr(uint32_t reg, Operand& operand);
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void ReadLiteralOperands(std::span<const uint32_t> code, uint32_t word_index, Instruction& inst);
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void SetRawWords(Instruction& inst, std::span<const uint32_t> code, uint32_t word_index,
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