shader: remove recompiler error-string propagation

This commit is contained in:
nmzik
2026-08-31 05:30:18 +04:00
parent 13533bd053
commit af8aecfdde
47 changed files with 2040 additions and 3253 deletions
@@ -1,9 +1,8 @@
#include "common/assert.h"
#include "graphics/shader/recompiler/frontend/translate/Translator.h"
#include "graphics/shader/shader.h"
#include <algorithm>
#include <array>
#include <fmt/format.h>
namespace Libs::Graphics::ShaderRecompiler::Frontend {
@@ -47,14 +46,13 @@ IR::ExportFlags Translator::AddExportInfo(const Decoder::Instruction& inst) {
return {.index = index, .pc = inst.pc};
}
bool Translator::TranslateEmbeddedFetch(const Decoder::Instruction& inst, uint32_t attribute,
void Translator::TranslateEmbeddedFetch(const Decoder::Instruction& inst, uint32_t attribute,
uint32_t component_count) {
for (uint32_t component = 0; component < component_count; component++) {
const auto value =
ir.Emit(IR::ValueOpcode::GetAttribute, {IR::Value(attribute), IR::Value(component)});
WriteOperand(OffsetOperand(inst.dst, component), value);
}
return true;
}
void Translator::V_INTERP_P1_F32() {}
@@ -65,25 +63,20 @@ void Translator::V_INTERP_P2_F32(const Decoder::Instruction& inst) {
WriteOperand(inst.dst, value);
}
bool Translator::V_INTERP_MOV_F32(const Decoder::Instruction& inst, std::string* error) {
void Translator::V_INTERP_MOV_F32(const Decoder::Instruction& inst) {
if (inst.src0.value >= 3u) {
return ShaderError::Fail(error,
fmt::format("v_interp_mov_f32 mode {} is reserved at pc 0x{:08x}",
inst.src0.value, inst.pc));
EXIT("v_interp_mov_f32 mode %u is reserved at pc 0x%08x", inst.src0.value, inst.pc);
}
const auto value = ir.Emit(
IR::ValueOpcode::GetInterpolationParameter,
{IR::Value(inst.src1.value), IR::Value(inst.src2.value), IR::Value(inst.src0.value)});
WriteOperand(inst.dst, value);
return true;
}
bool Translator::EXP(const Decoder::Instruction& inst, std::string* error) {
void Translator::EXP(const Decoder::Instruction& inst) {
uint32_t index = 0;
if (ExportTargetKindFromTarget(inst.exp.target, index) == IR::ExportTargetKind::Unknown) {
return ShaderError::Fail(error,
fmt::format("unsupported EXP target 0x{:02x} at pc 0x{:08x}",
inst.exp.target, inst.pc));
EXIT("unsupported EXP target 0x%02x at pc 0x%08x", inst.exp.target, inst.pc);
}
std::array<IR::Value, 4> components {IR::Value(0u), IR::Value(0u), IR::Value(0u),
IR::Value(0u)};
@@ -93,14 +86,13 @@ bool Translator::EXP(const Decoder::Instruction& inst, std::string* error) {
const auto data = ir.Emit(IR::ValueOpcode::CompositeConstructU32x4,
{components[0], components[1], components[2], components[3]});
ir.Emit(IR::ValueOpcode::SetAttribute, {data, ir.GetExec()}, AddExportInfo(inst));
return true;
}
bool Translator::EmitInterpolation(const Decoder::Instruction& inst, std::string* error) {
bool Translator::EmitInterpolation(const Decoder::Instruction& inst) {
switch (inst.opcode) {
case Decoder::Opcode::V_INTERP_P1_F32: V_INTERP_P1_F32(); return true;
case Decoder::Opcode::V_INTERP_P2_F32: V_INTERP_P2_F32(inst); return true;
case Decoder::Opcode::V_INTERP_MOV_F32: return V_INTERP_MOV_F32(inst, error);
case Decoder::Opcode::V_INTERP_MOV_F32: V_INTERP_MOV_F32(inst); return true;
default: return false;
}
}