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shader: remove recompiler error-string propagation
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@@ -2,14 +2,14 @@
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namespace Libs::Graphics::ShaderRecompiler::Frontend {
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bool Translator::EmitScalar(const Decoder::Instruction& inst, std::string* error) {
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bool Translator::EmitScalar(const Decoder::Instruction& inst) {
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using O = Decoder::Opcode;
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switch (inst.opcode) {
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case O::S_MOV_B32:
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case O::S_MOVK_I32: MOV_B32(inst, false); return true;
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case O::S_MOV_B64: S_MOV_B64(inst); return true;
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case O::S_WQM_B64: S_WQM_B64(inst); return true;
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case O::S_GETPC_B64: return S_GETPC_B64(inst, error);
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case O::S_GETPC_B64: S_GETPC_B64(inst); return true;
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case O::S_SETPC_B64: return true;
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case O::S_CSELECT_B32: S_CSELECT_B32(inst); return true;
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case O::S_CSELECT_B64: S_CSELECT_B64(inst); return true;
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