shader: remove recompiler error-string propagation

This commit is contained in:
nmzik
2026-08-31 05:30:18 +04:00
parent 13533bd053
commit af8aecfdde
47 changed files with 2040 additions and 3253 deletions
+1 -2
View File
@@ -477,7 +477,6 @@ struct DescriptorSource {
struct SrtRead {
Value value;
uint32_t flat_offset = 0;
uint32_t use_pc = 0;
bool operator==(const SrtRead& other) const = default;
};
@@ -523,7 +522,7 @@ struct Program {
std::string ProgramToString(const Program& program);
bool ValidateProgram(const Program& program, bool require_ssa, std::string* error);
void ValidateProgram(const Program& program, bool require_ssa);
void ResolveControlFlowIdentities(Program& program);
bool EquivalentValue(const Program& program, Value left, Value right);
Value ResolveInvariantPhi(const Program& program, Value value);