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shader: remove recompiler error-string propagation
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@@ -477,7 +477,6 @@ struct DescriptorSource {
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struct SrtRead {
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Value value;
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uint32_t flat_offset = 0;
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uint32_t use_pc = 0;
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bool operator==(const SrtRead& other) const = default;
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};
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@@ -523,7 +522,7 @@ struct Program {
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std::string ProgramToString(const Program& program);
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bool ValidateProgram(const Program& program, bool require_ssa, std::string* error);
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void ValidateProgram(const Program& program, bool require_ssa);
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void ResolveControlFlowIdentities(Program& program);
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bool EquivalentValue(const Program& program, Value left, Value right);
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Value ResolveInvariantPhi(const Program& program, Value value);
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