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shader: remove recompiler error-string propagation
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@@ -57,7 +57,7 @@ using ShaderSpecializationMemoryReader = bool (*)(void* userdata, uint64_t addre
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bool ShaderMaterializeStageRuntime(
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std::shared_ptr<const ShaderRecompiler::IR::Program> program,
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std::span<const uint32_t> user_data, uint64_t shader_base, ShaderStageRuntime& stage,
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std::string* error, ShaderSpecializationMemoryReader read_specialization_memory = nullptr,
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ShaderSpecializationMemoryReader read_specialization_memory = nullptr,
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void* read_memory_data = nullptr);
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constexpr uint32_t DstSel(uint32_t x, uint32_t y = 0, uint32_t z = 0, uint32_t w = 0) {
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