shader: remove recompiler error-string propagation

This commit is contained in:
nmzik
2026-08-31 05:30:18 +04:00
parent 13533bd053
commit af8aecfdde
47 changed files with 2040 additions and 3253 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ using ShaderSpecializationMemoryReader = bool (*)(void* userdata, uint64_t addre
bool ShaderMaterializeStageRuntime(
std::shared_ptr<const ShaderRecompiler::IR::Program> program,
std::span<const uint32_t> user_data, uint64_t shader_base, ShaderStageRuntime& stage,
std::string* error, ShaderSpecializationMemoryReader read_specialization_memory = nullptr,
ShaderSpecializationMemoryReader read_specialization_memory = nullptr,
void* read_memory_data = nullptr);
constexpr uint32_t DstSel(uint32_t x, uint32_t y = 0, uint32_t z = 0, uint32_t w = 0) {