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gpu: store large compute shared memory in device buffers
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@@ -670,7 +670,9 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
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IR::EliminateDeadCode(ir.blocks);
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IR::CollectShaderInfo(ir, options.input_info);
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IR::AllocateBindings(ir, push_data_start_dword);
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IR::AllocateBindings(ir, push_data_start_dword,
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ir.stage == ShaderType::Compute && options.input_info.compute != nullptr &&
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options.input_info.compute->lds_storage);
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std::string ir_dump;
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if (options.dump_ir) {
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ir_dump = MakeIrDump(translated.cfg_dump, ir);
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