mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 03:46:53 +02:00
gpu: store large compute shared memory in device buffers
This commit is contained in:
@@ -199,6 +199,7 @@ enum class StageInputKind {
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BaryCoordSmoothCentroid,
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BaryCoordNoPerspective,
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WorkgroupId,
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NumWorkgroups,
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LocalInvocationId,
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LocalInvocationIndex,
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GlobalInvocationId,
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@@ -301,11 +302,12 @@ enum class DescriptorBindingKind : uint32_t {
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FaultBuffer,
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FlattenedSrt,
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ShaderData,
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SharedMemory,
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Count,
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};
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static_assert(static_cast<uint32_t>(DescriptorBindingKind::Samplers) == 49u);
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static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 55u);
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static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 56u);
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struct PushData {
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static constexpr uint32_t DwordCount = 32;
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@@ -56,14 +56,15 @@ void AddBinding(BindingLayout& layout, DescriptorBindingKind kind,
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} // namespace
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bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers) {
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SharedMemoryResources CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers) {
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std::array<bool, ShaderInfo::MaxBuffers> live_buffers {};
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bool uses_gds = false;
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SharedMemoryResources shared;
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for (const auto* block: program.blocks) {
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for (const auto& inst: *block) {
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const auto op = inst.GetOpcode();
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if (BufferAccessOf(op) == BufferAccess::None &&
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SharedAccessOf(op) == SharedAccess::None) {
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SharedAccessOf(op) == SharedAccess::None &&
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AddressOpcodeInfoOf(op).access == AddressAccess::None) {
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continue;
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}
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const auto index = inst.Flags<MemoryFlags>().index;
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@@ -74,11 +75,13 @@ bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffe
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if (memory.planning_only) {
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continue;
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}
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shared.lds |= memory.kind == ResourceKind::FlatLocal;
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if (SharedAccessOf(op) != SharedAccess::None) {
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if (memory.kind != ResourceKind::Lds && memory.kind != ResourceKind::Gds) {
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BindingFail("typed shader contains invalid shared-memory metadata");
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}
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uses_gds |= memory.kind == ResourceKind::Gds;
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shared.gds |= memory.kind == ResourceKind::Gds;
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shared.lds |= memory.kind == ResourceKind::Lds;
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} else if (memory.kind == ResourceKind::Buffer || memory.kind == ResourceKind::ScalarBuffer) {
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EXIT_IF(memory.resource >= program.info.buffers.size());
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live_buffers.at(memory.resource) = true;
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@@ -93,7 +96,7 @@ bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffe
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buffers.push_back(i);
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}
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}
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return uses_gds;
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return shared;
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}
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bool UsesFlattenedSrt(const Program& program) {
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@@ -108,7 +111,7 @@ bool UsesFlattenedSrt(const Program& program) {
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std::ranges::any_of(program.info.images, uses_mapping);
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}
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void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
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void AllocateBindings(Program& program, uint32_t push_data_start_dword, bool lds_storage) {
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if (!program.shader_info_complete || program.binding_layout_complete) {
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EXIT("shader binding layout failed: %s", !program.shader_info_complete
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? "shader info is not ready"
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@@ -116,7 +119,7 @@ void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
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}
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BindingLayout next;
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std::vector<uint32_t> buffers;
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const bool uses_gds = CollectMemoryResources(program, buffers);
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const auto shared = CollectMemoryResources(program, buffers);
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CollectShaderData(program, next);
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next.memory_offset_count = static_cast<uint32_t>(buffers.size());
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next.push_data_start_dword =
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@@ -160,9 +163,12 @@ void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
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}
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AddBinding(next, DescriptorBindingKind::Samplers, std::move(resources));
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}
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if (uses_gds) {
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if (shared.gds) {
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AddBinding(next, DescriptorBindingKind::Gds);
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}
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if (shared.lds && lds_storage) {
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AddBinding(next, DescriptorBindingKind::SharedMemory);
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}
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if (program.info.uses_dma) {
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AddBinding(next, DescriptorBindingKind::BdaPagetable);
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AddBinding(next, DescriptorBindingKind::FaultBuffer);
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@@ -5,10 +5,15 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void AllocateBindings(Program& program, uint32_t push_data_start_dword = 0);
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void AllocateBindings(Program& program, uint32_t push_data_start_dword = 0,
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bool lds_storage = false);
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// Collect live direct buffer indices and report whether the shader accesses GDS.
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bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers);
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struct SharedMemoryResources {
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bool lds = false;
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bool gds = false;
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};
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SharedMemoryResources CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers);
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bool UsesFlattenedSrt(const Program& program);
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const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind);
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