gpu: store large compute shared memory in device buffers

This commit is contained in:
nmzik
2026-10-04 22:07:07 +04:00
parent 0ee8800905
commit b0bbaef1eb
17 changed files with 269 additions and 69 deletions
+1
View File
@@ -151,6 +151,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
uint32_t workgroup_counts[3] = {0, 0, 0};
bool group_id[3] = {false, false, false};
bool dispatch_thread_dimensions = false;
bool lds_storage = false;
int thread_ids_num = 0;
int workgroup_register = 0;
bool tg_size_en = false;