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graphics: accept AGC vertex-buffer-only shaders
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@@ -811,7 +811,7 @@ static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
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return false;
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}
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if (metadata.vertex_buffer_reg >= 0) {
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if (metadata.vertex_attrib_reg >= 0) {
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info.fetch_external = false;
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info.fetch_embedded = true;
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info.fetch_attrib_reg = metadata.vertex_attrib_reg;
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