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shader: track buffer liveness and offsets by resource count
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -110,7 +110,7 @@ struct EmitterState {
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uint32_t lane_count = 1;
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uint32_t lane_half = 0;
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std::array<BufferDefinition, 4> storage_buffers {};
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std::array<uint32_t, IR::ShaderInfo::MaxBuffers> memory_byte_offsets {};
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std::vector<uint32_t> memory_byte_offsets;
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uint32_t bda_pagetable_variable = 0;
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uint32_t fault_buffer_variable = 0;
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uint32_t bda_pointer_function = 0;
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