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Preserve vertex export locations for mixed pixel interpolation
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@@ -663,6 +663,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
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key.push_back(static_cast<uint32_t>(info.ps_front_face));
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key.push_back(static_cast<uint32_t>(info.ps_ancillary));
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key.push_back(static_cast<uint32_t>(info.ps_no_perspective));
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key.push_back(static_cast<uint32_t>(info.parameter_mode));
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key.push_back(static_cast<uint32_t>(info.ps_pixel_kill_enable));
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key.push_back(static_cast<uint32_t>(info.ps_depth_export_enable));
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key.push_back(static_cast<uint32_t>(info.ps_sample_mask_export_enable));
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