Preserve vertex export locations for mixed pixel interpolation

This commit is contained in:
nmzik
2026-10-08 20:05:32 +04:00
parent b65dc12208
commit b38b7454a6
7 changed files with 100 additions and 10 deletions
+2
View File
@@ -159,6 +159,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
};
enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne, SourceAlphaZero };
enum class ShaderPixelParameterMode : uint8_t { FirstVertex, LastVertex, Rectangle };
struct ShaderPixelInputInfo {
uint32_t interpolator_settings[32] = {0};
@@ -180,6 +181,7 @@ struct ShaderPixelInputInfo {
bool ps_front_face = false;
bool ps_ancillary = false;
bool ps_no_perspective = false;
ShaderPixelParameterMode parameter_mode = ShaderPixelParameterMode::FirstVertex;
bool ps_pixel_kill_enable = false;
bool ps_depth_export_enable = false;
bool ps_sample_mask_export_enable = false;