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Preserve vertex export locations for mixed pixel interpolation
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@@ -159,6 +159,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
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};
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enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne, SourceAlphaZero };
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enum class ShaderPixelParameterMode : uint8_t { FirstVertex, LastVertex, Rectangle };
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struct ShaderPixelInputInfo {
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uint32_t interpolator_settings[32] = {0};
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@@ -180,6 +181,7 @@ struct ShaderPixelInputInfo {
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bool ps_front_face = false;
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bool ps_ancillary = false;
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bool ps_no_perspective = false;
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ShaderPixelParameterMode parameter_mode = ShaderPixelParameterMode::FirstVertex;
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bool ps_pixel_kill_enable = false;
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bool ps_depth_export_enable = false;
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bool ps_sample_mask_export_enable = false;
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